MOD V1.06l.Demo module created by Lauren Liebowitz, applying for the writer position at BioWare Austin. Please play this module with the included "Remy Menard" character. The country of Arcea is at war with the Westmen invaders. A group of rebels have united under the leadership of a man named Michael, seeking to rid the country of this invasion once and for all. To do that, though, they'll need to gather the support of Arcea's provinces. One key province has yet to commit, and Michael has summoned you to persuade the leader of that province to join his army...almostdonealmostdonearea002area002area002at_014at_014at_015at_015at_016 at_016 at_017 at_017 at_018 at_018at_019at_019at_020at_020barnabasbarnabasbarnabaselise1barnabaselise1barnabaselise2barnabaselise2barnabasfinishedbarnabasfinishedbarnabasintrobarnabasintrobarnabasmike1barnabasmike1barnabasmike2barnabasmike2 barnabasnice!barnabasnice"barnabasrefugee1#barnabasrefugee1$barnabasrefugee2%barnabasrefugee2&barnabastraining'barnabastraining(barnabaswar1)barnabaswar1*barnabaswar2+barnabaswar2,blueprint-claire.claire/claireanswer0claireanswer1clairemagic12clairemagic13clairemagic24clairemagic25clairemean6clairemean7clairenice8clairenice9claireover:claireover;clairerefugee1<clairerefugee1=clairerefugee2>clairerefugee2?clairetraining1@clairetraining1Aclairetraining2Bclairetraining2CcreaturepalcusDdoorpalcusEeliseFeliseGelisebarnabas1Helisebarnabas1Ielisebarnabas2Jelisebarnabas2KelisedoneLelisedoneMeliserefugee1Neliserefugee1Oeliserefugee2Peliserefugee2Qelisetraining1Relisetraining1Selisetraining2Telisetraining2UencounterpalcusVfinished1Wfinished1Xfinished2Yfinished2Zintrob[introclaire\introclaire]introelise^introelise_itempalcus`julianajulianbjulianmeancjulianmeandjulian_01ejulian_01fjulian_02gjulian_02hmeantobarnabasimeantobarnabasjmichaelkmichael0lmichael0mmichael1nmichael1omichael2pmichael2qmichaelxrmichaelxsmichaelytmoduleumodulevnicetobarneywnicetobarneyxplaceablepalcusyReputezsc_012{sc_012|sc_023}sc_023~sc_024sc_024sc_027sc_027sc_029sc_029sc_030sc_030sc_031sc_031sc_032sc_032sc_034sc_034sc_035sc_035sc_036sc_036sc_037sc_037sc_038sc_038sc_039sc_039sc_041sc_041sc_043sc_043sc_044sc_044sc_045sc_045sc_046sc_046sc_047sc_047soundpalcusstorepalcustriggerpalcuswaypointpalcuswp_return_michae -C ) ),TA W d"7")$8a$%9)&';')8)M+X+i-m?6[-\^8;^_: `a8acde:fg7gijk:#lmKn%ppr6rIt8x =̘76$6}6D+olۥe88p9@٫d9qVcyzU|8|%~+PlE7PpF8~3АĴE6E]G5G#IlX9 eWy5y{6R{|j}E%Afdʗ7&- 0soaX!-$vRpJ5'{kN- J9Oap^ r NCS V1.0B- BarnabasCorrect3d ", ClaireCorrect3d ", EliseCorrect3d ",2  //:://///////////////////////////////////////////// //:: FileName almostdone //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/25/2008 12:11:01 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "BarnabasCorrect") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "ClaireCorrect") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "EliseCorrect") == 100)) return FALSE; return TRUE; } ARE V3.28tRL4=H *        ' /   <<<  <4B !"# $3 %4 &5 '6 (7)*+,-./0123*+,-./0123*+,-./0123*+,-./0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3Area001Area 001area002tin01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQGIC V3.28  @A$L           $(, 4  <  % 3Creature ListCommentDoor ListEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable ListTable Candelabra Candelabra  GIT V3.28e 8تX+,( d( L^cdefghijklmnopqrstuvwxyz{|}D`( (-\^      ! ,8DP\ht4 P   4 P   , H d     0 L h      P l      Tp / / </  \///-$@^      !"#$%&'()*+,-./0 ,800///-^ !"#$%&'()*,-./0123456`|` |   /!/t"-(#^                                      $$% %%%& &&&-T''"8(D(P(\(h(t((( (7 )7 |*7HH  (OO _  hA n!A #<&h?@MQ?   #4 7     !"#$%&'()*+,-./0123456789:;<=>?@ABCD E F G HIJ%K%L+MNOPdQ2R@ST U V W X Y Z [& \7 ]E ^R _` `o a~bcccccccccccccccccccccccccccdeeeeeveeee e"ee-e.fghijkl mnl5mno   ? p q  r stuv#wxyz{|,}~ d   ? p q  r stuv#wxyz  {   ? p q + r7 Cst<uv#wxyz {   ? Rp1 qc o r{ stuv#wxyz {|}B~d   ? p1 q  r stuv#wxyz {|}B~d   ? p1 q  r  stuv#wxyz {|}B~d    ? -p q9 E rQ ]st uv#wxy+{0   ? lp qx  r stuv#wxyz= {4   ? p q  r stuvc#wxyz {8 y#A 3@ ?   7 #     !"#$%&'() *+,-./0123456789:;<=>?@AB CDEF G HIJKL!MNOP2Q2R@ST U V W X Y Z [ \ ] ^+ _9 `H aWb<cc ccc ccc ccccccccc cccccc ccccdeeee e eee/e3fghi jl%mnldmnlmnlmnklVmnlfmnlkmnlmnlmnlxmnlZmnlsmnlmn$lmnl:mnlmn4lmno<   ? hp qt  r stFuv#wxyz {   ? p q  r stuv#wxyz{|,}~ d   ? p1 q   r !stuv#wxyz {|}B~d   ? 5p1 qF R r^ jstuv#wxyz {|}B~d   ? ~p1 q  r stuv#wxyz {|}B~d   ? pK q  r stHuv#wxyz{|}~d|?}~d|?}~d|?}~d|?} ~d|?} ~d   ? pK q! - r9 EstHuv#wxyz{|}~d|?}~d|?}~d|?}~d|?}~d|?} ~d|?} ~d   ? YpK qj v r stHuv#wxyz{|}~d|?}~d|?}~d|?}~d|?} ~d|?} ~d   ? pK q  r st0uv#wxyz{|}~d|?}~d|?} ~d|?} ~d    ? p q  r stuv#wxy+  .. {   ? *p q6 B rN Zstuv#wxy+'  {   ? ip qu  r stuv#wxy+ %'  {   ? p q  r stuv#wxyz  {   ? p q  r  stuv#wxy+  60{    ? & p q2 > rJ V stuv#wxy+ %42 {$   ? e p qr ~ r  stkuv#wxy+  {(|}~d|?} ~d|?} ~d8   ?  p q  r  stuv#wxy+2 %4{D|,}~ d|4}~d|4}~d|'}~ d|?} ~d|?} ~d   ?  p2 q  r  stuv#wxyz {` *UA OA ^[>xa &  , E  Y      !"#$%&'()*+,-./0123456789:;<=>?@ABC DE F GHIJ+K+L9MNOPdQ2R@ST U V W X Y Z [# \4 ]B ^O _] `l a{ bdcccccccccccccccccccccccccccdeeee,eeee e+ee.e e-ee&e)e-e.f g$h(ijk0lmnlmno<   ?  p q  r  stuv#wxyz{\|,}~ d   ?  p1 q  r  stuv#wxyz {d|}B~d   ?  p1 q+ 7 rC O stuv#wxyz {l|}B~d   ? c p1 qt  r  stuv#wxyz {t|}B~d   ?  p q  r  stuv#wxy++{|   ?  p q  r  stH7uv#wxy+ +{|}~d|}~d|'}~ d   ? , p q9 E rQ ] stuv#wxy++3{|}~d   ? m p qz  r  s2t]4uv#wxy+  +-{|}~d|}~d   ?  p q  r  stuv#wxyz { E A XA [?:     "     !"#$%&'()*+,-./0123456789:;<= >?w@ABCDE FGHIJ K LMNOP2Q2R@ST U V W X Y Z [ \ ]" ^/ _= `L a[bcccccccccccccccccccccccccccd$eeee e>eee eBe&e.fTgXh\ijdlmnlmnlmnlmnkxlmnl mnl mnlmno   ? lp q{  r stuv#wxyz{|,}~ d   ? p1 q  r stuv#wxyz {|}B~d   ? p1 q   r# /stuv#wxyz {|}B~d   ? Cp1 qT ` rl xstuv#wxyz {|}B~d   ? p q  r stuv#wxy++{   ? p q  r stuv#wxy+2:{   ?  p q " r. :stuv#wxy+2+ { <5@ A &~?ر I P j2 ~     !"#$%&'()*+,-./0123456789:;<=>?@ABC DE F G HIJKLMNOP2Q2R@ST U V W X Y& Z6 [G \X ]f ^s _ ` abcccccccccccccccccccccccccccdLeeeee eee eje-e.f|ghijo   ? p q  r stuv#wxyz{|,}~ d   ? p1 q  r *stuv#wxyz {|}B~d   ? >p1 qO [ rg sstuv#wxyz {|}B~d   ? p1 q  r stuv#wxyz {|}B~d   ? p q  r stuv#wxy++{   ? p q ' r3 ?stuv#wxyz { N a qk@@        U   ` A jA H6?<(v<<py<->< <N D@A@|G>/@<    q   A g@ #<?   * 6 @%# Aa E F G H I J K L M N O P Q( R SF@3m&A[6 T b n z %# =             (  <@,AI?     %# =             (  ~t@d@ ?AreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListXPositionYPositionZPositionXOrientationYOrientationTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelMemorizedList1SpellSpellMetaMagicSpellFlagsItemListBaseItemLocalizedNameDescIdentifiedChargesCostStolenStackSizeAddCostIdentifiedCursedModelPart1PropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearRepos_PosXRepos_PosyModelPart2ModelPart3Equip_ItemListArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandArmorPart_RobeLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorMemorizedList0MemorizedList2MemorizedList3MemorizedList4Door ListEncounter ListListSoundListStoreListTriggerListAutoRemoveKeyFactionCursorHighlightHeightKeyNameLinkedToLinkedToFlagsLoadScreenIDTypeTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeOnDisarmOnTrapTriggeredOnClickScriptOnEnterScriptOnExitZOrientationGeometryPointXPointYPointZWaypointListAppearanceHasMapNoteMapNoteMapNoteEnabledPlaceable ListLocNameCloseLockDCKeyRequiredLockableLockedOpenLockDCAnimationStateHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnUnlockOnUserDefinedHasInventoryStaticUseableOnInvDisturbedOnUsedXYZBearingmichaelMichaelo_A strong-looking man, the younger end of middle aged, with kind eyes and a reassuring presence.Michaelintrobx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001 nw_wswdg001 NW_WSWDG001 nw_wbwsh001 NW_WBWSH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_aarcl001#2 NW_AARCL001 nw_wswls001 NW_WSWLS001 nw_wamar001 NW_WAMAR001barnabasBarnabasYIA slender, awkward, hollow-looking man who supports himself with a staff.Barnabasbarnabasx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblocked nw_wbwxl001 NW_WBWXL001nw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_sparscr1024NW_IT_SPARSCR102nw_it_sparscr1054{NW_IT_SPARSCR105nw_it_sparscr1084rNW_IT_SPARSCR108nw_it_sparscr1094<NW_IT_SPARSCR109 nw_cloth008m2 NW_CLOTH008 nw_cloth022{2 NW_CLOTH022 nw_cloth024}2 NW_CLOTH024 nw_wswdg001 NW_WSWDG001 nw_cloth020y2 NW_CLOTH020 nw_cloth005j2 NW_CLOTH005 nw_mcloth011 NW_MCLOTH011 nw_mcloth013 NW_MCLOTH013 nw_wdbqs001 NW_WDBQS001eliseEliseM=A passionate, powerfully-built woman with friendly intensity.Eliseelisex2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_aarcl002$2 NW_AARCL002 nw_maarcl01255 NW_MAARCL012 nw_maarcl04555 NW_MAARCL045 nw_maarcl00755 NW_MAARCL007 nw_wswss001j NW_WSWSS001claireClairebRA serious young woman with a no-nonsense expression and a very precise appearance.Claireclairex2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_aarcl002$2 NW_AARCL002 nw_cloth003h2 NW_CLOTH003 nw_cloth0282 NW_CLOTH028julianJulianJ:A nervous-looking man who nevertheless commands authority.Julianjulianx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001NW_IT_TORCH001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion001c4b4NW_IT_MPOTION001 nw_aarcl002$2 NW_AARCL002 nw_wswss001j NW_WSWSS001michaeldialogue blueprint michael-dialoguemichaelxmichaelywp_return_michaeWP_RETURN_michael!WP_RETURN_michaelTablel9 plc_table CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ab~I     '( !"#$%&)*+,-./0123456789:;<=>?GH@ABCDEFJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~"#$_<%&'4DQ[()*+,-./012356789:;<=>?@ABCEFGHIJKLMNOPRSTUVWXYZ\]^`abcdefghijklmnopqrstuvwxyz{|}~   67   !"#$%&'()*+,-./01234589:;<=>?@ABCDEFGHIJKL~MNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$:;%&'()*+,-./0123456789=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~123=e456789:;<>?@ABCDEFGHIJKLMNOPQRZ[STUVWXY\]^_`abcdefghijklmnopqrz{stuvwxy|}~     -. !"#$%&'()*+,/0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[cd\]^_`abfghijklmnopqrstuvwxyz{|}~     +789V3 :;<I=>?@ABCDEFGHJKLMNOPQRSTUWXYZ[\]^_`abcdefghijkstlmnopqruvwxyz{|}~                           ! " # $ % & ' ( ) * + , - . / 0 1 2 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  d                      " #      ! $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : B C ; < = > ? @ A D E F G H I J K L M N O P Q R S T U V W X Y Z b c [ \ ] ^ _ ` a e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  ;'   !"#$%&'()*+,-.01246/35789:<=>?@ABCDEFGHIJKLMNOPQRSTUV WXYZ[\]^_`abcdefghijklmnopqrsuwy{tvxz|}~       "$%!#&()*+,-./0123456789:;<=>?@AB CDEFGHIJKLMNOQSUPRTVWXYZ[\]^_`abcdNCS V1.0BW d EliseTraining7d EliseAnswer7 //:://///////////////////////////////////////////// //:: FileName at_014 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/19/2008 12:22:04 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "EliseTraining", 100); SetLocalInt(GetPCSpeaker(), "EliseAnswer", 100); } NCS V1.0B7 d EliseCorrect7 //:://///////////////////////////////////////////// //:: FileName at_015 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 1:59:18 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "EliseCorrect", 100); } NCS V1.0B8 d ClaireCorrect7 //:://///////////////////////////////////////////// //:: FileName at_016 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 2:02:41 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "ClaireCorrect", 100); } NCS V1.0B9 dFinishedModule7 //:://///////////////////////////////////////////// //:: FileName at_017 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 2:24:33 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "FinishedModule", 100); } NCS V1.0B; dBarnabasTraining7 //:://///////////////////////////////////////////// //:: FileName at_018 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 9:33:51 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "BarnabasTraining", 100); } NCS V1.0B8 d BarnabasMagic7 //:://///////////////////////////////////////////// //:: FileName at_019 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 9:36:42 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "BarnabasMagic", 100); } NCS V1.0BX d BarnabasMean7d IntroBarnabas7 //:://///////////////////////////////////////////// //:: FileName at_020 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 11:15:08 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "BarnabasMean", 100); SetLocalInt(GetPCSpeaker(), "IntroBarnabas", 100); } DLG V3.28  F(*P $ LXd    @LX    8D T |      4 @ ht   (4 \ht   , T`   ,8 `lx   $ L\l|    (!4 \l|" #  $ 4 %D l &x    '   ( D P )\ *  +    ,( P \ -h  . /   $ 00 X 1h  2 3  4 < L \ 5h 6 7 8 ,<L9X : ; <  H=T |> ? $@0 XhxA B C  4@LXdDp E F $0G< hHx I J 0<KH pL M N  4@OL tP Q R 8HXhtS T $U4 \l|V    8D h    , P `         DT x    ,8 \h    , P`    ( LX |  ! "  0#< `$l % & ' (  D)P t* + , - (.4 X/d 0 1 2 3 < 4H l 5x 6 7 8 !9,! :P! t!;! !<! !=! ">" ?4" X"@d" "A" "B" "C" #D$# EH# l#Fx# #G# #H# #I$ J,$ P$K\$ $L$ $M$ $N$ %O% P@% d%Qp% %R% S% %T% &U$& VH& l&x&W& X& &Y& Z& '[,' P'\\' ']' '^' '_' (`( @(aL( p(b|( (c( (d( )e ) 0)f<) `)gl) )h) )i) )j* ,*k8* \*h*t*|**      " ; < @ A`3 E F G  S   l          x      9 G K L P Q  ] = > B C G H I  U          i j n o s t u      1            #     # U V Z [ _ ` a  m 5 6 : ; ? @ D  P     ! % & '  3         7 D H I M N O  [ t u y z ~            $ m n r s  w x y   ^  _ c d  h  i  j   v      $         b  c g h 0 l  m  n   z    <           D         LE    :    J          '    `!         h-  "         t( #        % $     }   +      * + / 0& 4 5  A    E  :  J  '     ! " & '* +) , -  9    +      j k o p+ t u      E  :  J  ,        .     K L P Q0 U/ V W  c    1         1     ; < @ AE E S: W fJ j w2 { |      T 4        $7 5       " #06 ' (  4 h i m n8S r8 s t      DJ E : 9        X@ ;     K L P Qd? U< V W  c ~   p=        xE  J  >        =      ( ) - .B 2A 3 4  @ _ n r sC w x |      C        E  J   D    (  ! % &F * +  7    G          H        J  :   I        L K        P  M      9  : > ? P C M D  E   Q ! ! ! !N  !  !  ! < ?< C< D<2 H<  I< y< z< ~< < 3 <  < < < < < 4 <  < < < < <   < = =  =  = 5 =  = #= $= (= )= 6 -=  .= B= C= G= H=( 7 L=  M= a= b= f= g=0 8 k=  l= = = = =8   = = = = =< 9 =  = > > > >D : >  > K> L> P> Q>L ; U>  V> > > > >T < >  > > > > >\ = >  > > > > >d   > &? '? +? ,?h > 0?  1? E? F? J? K?p ? O?  P? p? ~? ? ?x   ? ? ? ? ?| @ ?  ? ? ? ? ? A ?  ? @ @  @  @   @ ?@ @@ D@ E@ R I@C X@  Y@ @ @ @ @   @ @ @ @ @ D @  @ A A A A   A oA pA tA uA E yA  zA A A A A F A  A A A A A G A  A A A B B H B  B B #B 'B (B I ,B  -B B B B B J B  B B B B B K B  B C C C C L C  C 3C :C >C ?C M CC  DC C C C C N C  C C C C C O C  C :D ;D ?D @D P DD  ED YD jD nD oD Q sD  tD D D D D 5 D D  D D D D D , D D  D "E #E 'E (E$ 9 ,E -E  1E vE wE {E |E, S E  E E E E E4 U ET E@ V EB F FDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentQuestEntryReplyListEntriesListStartingList nw_walk_wp nw_walk_wpBarnabasRemy.BarnabasM=I have little interest in small talk. Did you need something?BarnabasF6If that is how you see it. You would not be the first.BarnabasIndeed. barnabasintroBarnabasMany people who speak with me seem to take it as a personal slight when I I don't share their enthusiasm for conversation. I assure you, if I thought I were "too good" for any of you, I would not be here.BarnabasLike I do? I keep to myself because few wish to share my company. They would rather not pass the time with this crippled outcast.BarnabascS[with a dry chuckle] I am not placing blame on anyone. You needn't be so defensive.Barnabas'Don't trouble yourself.Barnabas<,Am I? ... I suppose I have my uses, as well.Barnabas.Indeed? Then what do you mean?BarnabasFew, if any, of my compatriots desire to become acquainted with me on any personal level. You will forgive me, I'm sure, if I consider myself first and foremost a role in the army.BarnabasIf you insist... I have been well enough. The war, Michael tells me, is turning. The days have grown longer and the sunlight warms my legs so they no longer ache as they do in winter.BarnabasVFI am not here to amuse you. Go to someone else for your entertainment. barnabasintroBarnabasrDon't be coy. You know I'm a cripple. Unless you mean to ask how I was crippled--not an incident I care to recall. barnabasniceBarnabasGood.Barnabas}mYou surprise me. Those who speak to me only do so if they want something from me, and they are usually rude. BarnabasE5My allies tolerate me, but they hate me and fear me. BarnabasWhy should I smile at people who have already resolved to hate me? I don't think you understand. I can't just put on a smile and make people forget what they hate about me. I don't have your charm.BarnabasxTruly? So you believe that as long as I do not smile at them, they will never like and trust me? It's as simple as that?BarnabasD4Charming? I doubt that one can learn to be charming.BarnabasjZPerhaps I will have to take lessons from you, then. Many people seem to find you charming.BarnabasA gesture of friendship? ... very well. I'll accept it. You are indeed a curious man, but a good one, and I'm honored to know you.Barnabas&What can I do for you? barnabasmike1barnabaselise1 barnabaswar1BarnabasscFriends? As I understand it, friends seldom insist on prying into one's least comfortable memories.Barnabas Yet it's true that I have few friends, so perhaps you are correct. Very well. I broke my neck in my youth, and Elise's parents, who are both skilled healers, came to my aid. While they saved my life, my body has never recovered even with their skill.BarnabasYes, and neither has anyone else. I am an anomaly. [laughs dryly] But Michael reassures me that my gifts exceed my limitations, and I do try to see his point.BarnabasI9[chuckling] I'm afraid your flattery means nothing to me.Barnabaso_I am not here to accept compliments or surprise you. Go to someone else for your entertainment. barnabasintroBarnabasqIndeed? The honest truth? You haven't come to gawk or gape at poor Barnabas with his lame legs and unholy powers?Barnabas^NAnd yet I'm inclined to believe you. Very well, my friend. How may I help you? barnabasnice barnabasmike1barnabaselise1 barnabaswar1Barnabas!... indeed he is.BarnabasyiPry? There is nothing to pry into. Michael has given me almost everything I have. I'm extremely grateful.BarnabasAnd you sound as though your imagination is running away with you. Mind your tongue and stop looking for trouble where there is none.Barnabas;+Don't waste my time. Do you need something? barnabasmike1barnabaselise1 barnabaswar1BarnabasYes, many have called it that.They believe a demon has placed a curse on my body in exchange for the powers of enchantment I wield.Barnabas|Their fears are rubbish, nothing more. I made no deal--I had no choice in the matter. I would never have made such a choice.Barnabas)I am glad you understand.Barnabas3#Then perhaps I am selfish. [laughs]Barnabas>.Did you have a question for Barnabas the wise? barnabasmike1barnabaselise1 barnabaswar1Barnabas'Did you want something?Barnabas Friendlier?BarnabasIndeed.Barnabas0 I see. Why should I be friendly?Barnabas>.... very well. What do you wish to talk about? barnabaswar1 barnabasmike1barnabaselise1BarnabaspThat's ... Please. I don't want to talk about her. She was my first friend and remains my truest. That's enough.BarnabasRemy, I am a cripple and an outcast, and Elise burns with the beauty and fire of a thousand suns. If I am blinded by her light, I am but one among many.BarnabasIndeed.BarnabasSomething else?barnabaselise2 barnabasmike1 barnabaswar1Barnabas[chuckling] While I appreciate your kindness, Remy, I am afraid even your schoolboy pluck cannot turn me into something I am not.barnabaselise2BarnabasfVThank you. We are very different men, you and I. Perhaps if I had half your bravado...Barnabas As you say.barnabaselise2BarnabasPerhaps.Barnabas!Another question?barnabaselise2 barnabasmike1 barnabaswar1BarnabasWhat is there to say? Michael is an amazing man. He has ... turned my life around, as he is turning this country around. If he can take someone as reviled as I have been, and convince his people that I am as much a hero as he...BarnabasI've spent so long cast out for my 'gifts.' Gifts, ha! As much a curse as anything. I would gladly trade these gifts for legs as sure and strong as yours, to run freely as you do...BarnabasrbOr perhaps I would not. My gifts, after all, may yet give our people the edge we need in this war.Barnabas,I digress. Another question? barnabasmike2 barnabaswar1barnabaselise1BarnabaszMichael insists that the tides are turning, if we can only ally ourselves with more of our countrymen. I hope he is right.BarnabasPerhaps I should put my faith more fully in him. Or, rather, I have faith in him--I lack faith instead that our countrymen will take action, especially if it is as risky and uncomfortable an action as war. barnabaswar2BarnabasfVYou will forgive me, I hope, if I refrain from raising my hopes too high at this time.BarnabasWhen life has given me cause to change my ways, I will be sure to inform you I've become an optimist. In the meantime, I prefer to consider myself a realist.BarnabasSomething else? barnabaswar2barnabaselise1 barnabasmike1BarnabasyMy fellow countrymen have not often given me credit, as you put it. Please understand if I am wary to trust them in kind.BarnabasSomething else? barnabaswar2barnabaselise1 barnabasmike1BarnabasIncluding you, I presume? You seem most comfortable when others speak as freely and often as you do. Very well, then. What shall we discuss? barnabaswar1 barnabasmike1barnabaselise1Barnabas!Then leave me be.at_020BarnabasYes?sc_046Barnabas7'Certainly. I will do my best to answer.sc_046Barnabas7'You've spoken with him? How may I help?barnabasrefugee1barnabastrainingsc_039BarnabasThen tell him I am a Goddess-loving man as he is. I have sworn no deal with devils or demons. My magic springs from my soul and my imagination, nothing more than a thought or a dream given flight.BarnabasUEI conjur merely shades and illusions. He has nothing to fear from me.Barnabas6&It is the only reassurance I can give. Category000BarnabasGood. Category000Barnabas What else?barnabasrefugee1barnabastrainingBarnabasI would assume so. Elise has always commanded a sword with natural ease, and under her patient training we seem to be amassing an army of true soldiers. She has taught me to use a sword as well, but I have no skill for it.Barnabas,I would advise you to do so.BarnabasHardly. But a man with a sword in his hand, yes. There is a difference, you see. I could show you how to hold my staff, to concentrate with it, yet you would not be a sorceror.Barnabas What else?barnabasrefugee1sc_039BarnabasvAh. I know nothing of sheltering refugees, unless they need an illusory roof to keep intangible rain from their heads.BarnabasNo, likely not.Barnabas/Perhaps. Would it surprise you?Barnabas What else?barnabastrainingsc_039Barnabas Very well.sc_046Barnabas'Does he need something?barnabasrefugee1barnabastrainingsc_039BarnabasPerhaps.barnabasrefugee1barnabastrainingsc_039Barnabas6&If I have the power to do so, I shall.barnabasrefugee1barnabastrainingsc_039Barnabas)Success? Congratulations.0 Good to see you. How are things?-Too good for the likes of me?.No wonder nobody talks to you.1!I don't follow. What do you mean?8(Maybe you should be a little friendlier.0 Then why do you act like you do?9)Can you blame them, with the way you act?H8Relax. I'm just trying to get to know you. We're allies.Me? Defensive?9)You're more than just a crippled outcast. barnabasnice(That's not what I meant.0 You have a name and a face, too. barnabasnice)I mean you're a good man.1!No, I mean it. How have you been? That's dull. Your legs?(I won't press the point.B2You're prickly. If you were a little friendlier...3#Why should I be rude? We're allies.D4Smile at them and maybe they won't hate you as much.8(What you're doing now is self-defeating.!It's worth a try.Yes.9)You can learn to be charming if you want.+You don't know til you try.$Take my word for it.L<Then we're friends. Friends shouldn't be rude to each other. Nothing, thanks. barnabasintro:*Come on. We're friends. Can't you tell me?3#I have never heard of such a thing.+Your powers are remarkable.<,Can't take a compliment? That's no surprise.4$Not flattery--it's the honest truth. Nothing, thanks. barnabasintro(Michael's a good friend. I won't pry.#You sound hesitant. No, nothing. barnabasintro<,Is this the "curse" I have heard mention of?&That's understandable.>.But we need your power to succeed in this war. No, nothing. barnabasintro)Talkative as ever, I see.O?I was checking on you. You could try being a little friendlier.0 I see I'm asking the impossible. barnabasintro>.You know--smile a bit, don't withdraw so much.>.So you can't complain about nobody liking you.Nothing. barnabasintro$Tell me about Elise.2"I've seen the way you look at her.(That's a pity, but true. No, nothing. barnabasintroD4You're more than a cripple and no longer an outcast. barnabasnice I'll let it lie.=-I'm simply confident in my own natural charm.,You have your own strengths. No, nothing. barnabasintro&Tell me about Michael. No, nothing. barnabasintro&Tell me about the war.6&Michael knows what he's talking about.*You don't sound convinced./Don't be such a damn pessimist. No, nothing. barnabasintro8(You should give the Arceans more credit. No, nothing. barnabasintro2"It would put other people at ease. No, nothing.*I have a question for you.meantobarnabas%I've changed my mind.A1Actually, about Julian and the matter of Peray.../I can't think of anything else.RBJulian seems to be superstitious about the source of your magic....I hope that will reassure him.#I'll tell him that.at_019wgThe men of Peray aren't fighters. Can we really train a group of carpenters and farmers to be warriors?-So I should speak with Elise?!You? A swordsman?at_018QAHe wants to know what we can do to give Peray's refugees shelter.D4Somehow I suspect that is not what he wants to know.?/By the Goddess, are you actually making a joke?barnabasrefugee2&Tell me about Michael..What do you think about Elise?0 What do you think about the war?A1Actually, about Julian and the matter of Peray...XHCan you help me give Julian the reassurance he needs to become our ally? nicetobarney almostdonesc_044   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                           ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  W "$'),/258:<ACFILNPUXZ\acfhjoruwz    !#%&(*+-.0134679;=>?@BDEGHJKMOQRSTVWY[]^_`bdegiklmnpqstvxy{|}~l   !"$&(*,.02468:<>?ACEGIKMNPRTVWY[]_abdfhikmnprtvwy{}   #%')+-/13579;=@BDFHJLOQSUXZ\^`cegjloqsuxz|~UTC V3.28IkXzP[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwl $0<HT`lx        %7 9      !"#$%&'()*+,-./012 3456 7 89:;<!=>?@2A2B@CD E F G H I J K  L M, N9 OG PV QeRSS SSS SSS SSSSSSSSS SSSSSS SSSSTpUUUU U UUU/U3VWXY Z[\%]^\d]^\]^\]^_\V]^\f]^\k]^\]^\]^`\x]^\Z]^\s]^\]^a\]^\:]^\]^b\]^c dvef def def def def def def def de f def def d ef d,ef d9ef dEef dQefgD h] hji, jvTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelMemorizedList0SpellSpellMetaMagicSpellFlagsMemorizedList1MemorizedList2MemorizedList3MemorizedList4ItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentbarnabasBarnabasYIA slender, awkward, hollow-looking man who supports himself with a staff.Barnabasx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblocked nw_wbwxl001nw_it_torch001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001nw_it_sparscr102nw_it_sparscr105nw_it_sparscr108nw_it_sparscr109 nw_cloth005 nw_cloth020 nw_cloth008 nw_mcloth011 nw_cloth022 nw_cloth024 nw_wswdg001 nw_mcloth013 nw_wdbqs001  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRnxyz{|}~   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHNCS V1.0B  BarnabasElise3d ",2  //:://///////////////////////////////////////////// //:: FileName barnabaselise1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/13/2008 10:27:44 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "BarnabasElise") != 100)) return FALSE; return TRUE; } NCS V1.0B8 d BarnabasElise7 //:://///////////////////////////////////////////// //:: FileName barnabaselise2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/13/2008 10:28:10 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "BarnabasElise", 100); } NCS V1.0B: dBarnabasCorrect7 //:://///////////////////////////////////////////// //:: FileName barnabasfinished //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/19/2008 3:35:31 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "BarnabasCorrect", 100); } NCS V1.0B8 d IntroBarnabas7 //:://///////////////////////////////////////////// //:: FileName barnabasintro //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 3:43:26 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "IntroBarnabas", 100); } NCS V1.0B BarnabasMichael3d ",2  //:://///////////////////////////////////////////// //:: FileName barnabasmike1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/13/2008 10:26:37 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "BarnabasMichael") != 100)) return FALSE; return TRUE; } NCS V1.0B: dBarnabasMichael7 //:://///////////////////////////////////////////// //:: FileName barnabasmike2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/13/2008 10:27:03 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "BarnabasMichael", 100); } NCS V1.0B7 d BarnabasNice7 //:://///////////////////////////////////////////// //:: FileName barnabasnice //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 11:22:06 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "BarnabasNice", 100); } NCS V1.0B BarnabasRefugee3d ",2  //:://///////////////////////////////////////////// //:: FileName barnabasrefugee1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 9:30:19 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "BarnabasRefugee") != 100)) return FALSE; return TRUE; } NCS V1.0B: dBarnabasRefugee7 //:://///////////////////////////////////////////// //:: FileName barnabasrefugee2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 9:30:53 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "BarnabasRefugee", 100); } NCS V1.0B BarnabasTraining3d ",2  //:://///////////////////////////////////////////// //:: FileName barnabastraining //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 9:31:30 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "BarnabasTraining") != 100)) return FALSE; return TRUE; } NCS V1.0B  BarnabasWar3d ",2  //:://///////////////////////////////////////////// //:: FileName barnabaswar1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/13/2008 10:24:47 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "BarnabasWar") != 100)) return FALSE; return TRUE; } NCS V1.0B6 d BarnabasWar7 //:://///////////////////////////////////////////// //:: FileName barnabaswar2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/13/2008 10:25:12 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "BarnabasWar", 100); } UTT V3.28DpTt8  @@ A E       I J K L M N O PTagTemplateResRefLocalizedNameAutoRemoveKeyFactionCursorHighlightHeightKeyNameLinkedToLinkedToFlagsLoadScreenIDPortraitIdTypeTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeOnDisarmOnTrapTriggeredOnClickScriptHeartbeatScriptOnEnterScriptOnExitScriptUserDefinePaletteIDCommentmichaeldialogue blueprint michael-dialogue DLG V3.28  `4N$'@| $ LXd   $4 \ht   (4 \h t       , T` l    0<H p|   $0 Xdp   $ LXd    @LX    !  4"@ ht# $ % ( &4 \ h 't  ( )  * D +P x , - .  / < L \ 0l   1   2 8 H X 3h   4  5  ( 64 \ l | 7 8  9 @L:X ; < = @L>X ? @ A( TB` C D $4DET F G  H, TdtI J K DTdLt M N  4@ dp    $0 T`       $ H l |    4@ d     <H lx      DT x    ! ,"< `#l $ % & ('4 X(d ) * + ,  D-P t. / 0 1 (28 \3h 4 5 6 7 @8L 9p : ; < =$ H>T x? @ A B C, P D` E F G !H ! D!IP! t!J! !K! !L! "M" 4"N@" d"Op" "P" "Q" "R# $#S4# X#Td# #U# #V# #W# $X$$ H$YT$ x$Z$ $[$ $\$ %]% <%^H% l%_x% %`% %a% %b& ,&c8& \&dh& e& &f& &&&' ''I        @       L        X,        o p t ud, y z ~        p, # $ %  /    |      m n r s w x y   , - 1 2 6 7 8  B             *      )                             5  @ D E  I  J   T          H  S W X  \  ]   g              (            -  8 < =  A  B   L             a  l p q  u  v      $"            0!       # ' (< , -  7 u v z {D& #        P% $     g h l m\+ q' r s  }    h* (         !t) % &  0    |4 -         2  .     4 5 9 :1 >/ ? @  J r }  0     & 1 5 63 : ;  E    C 5     U V Z [B _6 ` a  k    9 7     ` k o p8 t u   1 2 6 7A ;: < =  G    = ;     Z e i j< n o  y    >        ?      + / 0 @ 4 5  ?                U V Z [E _D f m  w    (H  G  F         8H G F     ! " & 'H] + ,S 0 1I 5 6 :  D    X]  S  I      o p t uh] yS zI { |      xN J        L K     x   \  f  d      #  $ ( ) M -  .   8  !  !  !\ ! !f "! 1!d 5! @! D!  N! ! ! ! !Q !O ! !  ! `" m" q" r"P v" w"  " "# ## '# (#\ ,# <#f @# O#d S# ^# b#  l# # # # #R # $  $ $ $ $ $Y $T $ $  % & !& %& &&W *&U +& ,&  6& E' F' J' K'V V' W'  a' 8( G( K( L(\ P( `(e d( q(d u( ( (  ( r) s) w) x)X ) )  ) ,* ;* ?* @*\ D* T*e X* e*d i* t* x*  * e+ f+ j+ k+,[ o+Z p+ q+  {+ , &, *, +,8\ 6, F,e J, W,d [, f, j,  t, (- 7- ;- <-H\ G-e W- d-d h- s- w-  - B. C. G. H.Xa L.^ M. N.  X. . . . .d` ._ . .  . / / / /pf / /e / /d / / /  / L0 \0 `0 a0f e0 t0e x0 0d 0 0 0  0 1 1 1 1c 1b 1 1  #1 1 1 1 1f 1 1e 1 1d 1 2 2  2 t2 2 2 2f 2e 2d 2 2  2 2 2 2 2 3  3 P3 Q3 U3 V3  Z3 3 3 3 3d 3  3 3 3 3 3l 3  3 4 4  4  4t 4  4 K4 L4 P4 Q4| U4  V4 4 4 4 4 4  4 4 4 4 4 4  4 J5 K5 O5 P5 T5  U5 r5 s5 w5 x5 |5  }5 5 5 5 5 5  5 "6 #6 '6 (6) ,6 -6  16 X6 Y6 ]6 ^6 b6  c6 w6 x6 |6 }6  6 6 6 6 6 6 6  6 '7 (7 ,7 -7 17  27 7 7 7 7 7  7 7 7 7 7 7 7  7 $8 %8 )8 *8 .8  /8 C8 D8 H8 I8  M8 8 8 8 8 8  8 8 8 8 8 8  8 8 8 8 8  8 9 9 9 9  9  !9 a9 b9 f9 g9 k9  l9 9 9 9 9 9  9 9 9 9 9  9 : : : : :  : M: N: R: S:$ W:  X: l: m: q: r:,  v: : : : :0) : :  : ; ; ; ;8 ;  ; V; W; [; \;@ `;  a; ; ; ; ;H ;  ; ; ; ; ;P  ; ; ; ; <T) < <  < 0< 1< 5< 6<\ :<  ;< l< m< q< r<d v<  w< < < < <l < <  < < < < <t) < =  = = = != "=| &=  '= |= }= = = =  = = = = = =  = = = = =  = > !> %> &>) *> +>  /> Q> R> V> W> [> \>  `> > > > > >  > (? )? -? .? 2?  3? ? ? ? ? ?  ? ? ? ? ? ?  ? @ @ @  @  @ I@ J@ N@ O@' S@ T@  X@ @ @ @ @! @  @ @ @ @ @  @ @ @ @ @" @  @ IA JA NA OA# SA  TA wA xA |A }A$ A  A A A A A% A  A A A A A  A A A B B& B  B >B ?B CB DB ' HB  IB nB oB sB tB( xB  yB B B B B  B B B B B ) B  B B B B B(* B  B C C C C0+ C  C 1C 2C 6C 7C8  ;C `C aC eC fC<, jC  kC C C C CD  C C C C CH C C  C D D D DP/ D  D -D .D 2D 3DX0 7D  8D D D D D`1 D  D D D D Dh2 D  D E E E Ep3  E  !E gE hE lE mEx4 qE  rE E E E E5 E  E E E E E6 E  E HF IF MF NF7 RF  SF gF hF lF mF8 qF  rF F F F F9 F  F F F F F: F  F F F F F; G  G ?G @G DG EG< IG  JG ^G _G cG dG: hG iG  mG G G G G= G  G G G G G> G  H GH HH LH MH? QH  RH fH gH kH lH@ pH  qH H H H HA H  H H H H HB H  H I I I IC I  I QI RI VI WI D [I  \I I I I I E I  I J J J J F J  J  $J J J J J F J  J J J J J G J  J @K AK EK FK( H JK  KK K K K K0 I K  K 'L (L ,L -L8 J 1L  2L L L L L@ K L  L L L L LH L L  L M *M .M /MP   3M }M ~M M MT 4 M M  M N N  N  N\ = N Nd N NM N. %N- ,N 3NDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentQuestEntryReplyListEntriesListStartingList nw_walk_wp nw_walk_wpClairen^Oh, Remy, I'm glad to see you made it here in one piece. We were all getting a little worried.Claire#That's - excuse me?Claire... but that has nothing to... Oh, I don't know. I, um...I see you made it safely, thank the Goddess. You could have gotten in any manner of trouble on the road.ClaireYou may as well pull my hair and push me into the mud, for all the teasing you put me through. And to think I was worried you'd gotten yourself in trouble somehow.ClairexThe roads are dangerous. You're going to wind up in trouble one day if you don't take things like that seriously enough.ClairejZOf course. We all were, with you traveling alone. You're no match for a band of armed men.ClaireTry telling that to the men with swords. Be reasonable. We're undertaking something very important and this movement needs every man and woman in it to do their best.ClaireI would admire your confidence if you didn't seem to have such an unhealthy supply of it! But I do hope you're right, if such an issue ever comes up.Claire}mI trust that I know you, and I trust that you will do exactly what you think will get you the most attention.Claire2"Don't tease me, Remy. It's unfair.Claire...are you being serious for once? You baffle me. You're such a clown, and then this! I would say you're just doing it to keep me on my toes, but I believe you're sincere. How peculiar. claireniceClaireuePerhaps, when there aren't pressing concerns and if you haven't driven me to madness by then, I will.ClaireIf I have nothing worse than gray hair at the end of this war, I'll be lucky. So much is at stake, and the costs are so high. I've never seen the battlefield, just the aftermath. It's like something out of a nightmare.ClaireyThat's a sweet sentiment, but I'm afraid it would be impossible. We'll all be scarred before the war is over, if we live. claireniceClaire>.Yes, you would quite enjoy that, wouldn't you?ClaireBut that's unimportant. Just don't lose your head, all right? You're thoughtless but you mean well, and I'd hate to see harm come to you. claireniceClaireIf I lost sleep over you every time you ran headlong into something risky, I'd never rest. But yes, I was worried. I'm not sure what you're getting at.Claire`PNo, I honestly do not. Unless you're pretending that you wish to court me again.ClairewYes, and I usually do. You're transparent, Remy, and you're rude. I know you think you're very clever, but it's unkind. clairemeanClaireDon't talk like that! It's not a game. You delight so much in tormenting me - do you ever stop to think how much it would hurt me if I took you seriously?ClaireM=[She turns away, seeming to have nothing to say in response.] clairemeanClairem]Of course I can't. You may be the most infuriating person I know, but you're still my friend.ClairetYou certainly do make friendship with you feel like a trial. Must you always be so - so exasperating? And difficult?Claireo_Don't try to pretend. You think you're funny, as usual, and you aren't even the least bit hurt. clairemeanClaire:*[cooly] Were you expecting something else?Claire5%Is that a joke? What do you hope for?ClaireyThen I'm sorry to disappoint you. You are not the most important person in the whole world, no matter what you may think.ClaireRBYou try too hard! Listen, that sort of talk may be a joke to you--Claire$You are infuriating. clairemeanClaireLuck, indeed. You shouldn't count on your good luck the way you do! You have to be prepared to deal with trouble in case your luck fails you.ClaireJealous?ClaireReally.Claire$You are infuriating. clairemeanClaireI think I manage well enough on my own, and I needn't worry about the floor disappearing beneath my feet. You can keep your luck. clairemeanClaireI'm not depressing, I'm a realist. We've had this conversation before. Realism isn't the same as pessimism, it just means I try to prepare for the future.ClaireH8I - fine. Talk to me later when you aren't feeling rude.ClairehXWell, if so, you weren't very funny. You really aren't, half the time you think you are.Claireo_Don't try to pretend. You think you're funny, as usual, and you aren't even the least bit hurt. clairemeanClaireOn occasion you can be moderately amusing. You can even be sweet sometimes, when you forget yourself. We'd all be better off if you could be sweet more often.Claire...Don't you have work to do, talking with the mayor of Peray? Something more important to do than sit here and play games with me?ClairebRI know, but you are going to drive me mad with your teasing. Please mind yourself. claireniceClaire...Claire Remy, I --ClaireD4[She seems speechless, either angry or embarrassed.] claireniceClairegW[sigh] Enough of this. You should go talk to the mayor before he gets tired of waiting.Claire?/Go talk to the governor - he's just over there.Claire<,So you've spoken with the governor of Peray?sc_029sc_032Claire\LDid it go well? You can be rather charming when you're in the mood for it...sc_031sc_030ClaireI hope you minded your manners and were respectful! You're responsible for making a good impression, after all, so I hope you weren't in one of your moods...sc_031sc_030ClaireC3That's a relief. Has he give you his demands, then?ClaireIf you responded to him in kind, I can only imagine it fell apart. Well, we'll simply have to do our best to address his requests.Clairen^I'd like to, I really would. And I do, just ... I know you. What did you speak with him about?Claire I certainly understand how that might make him uncomfortable. To tell the truth, I found it a little frightening myself, at first. I know you've encountered magic before in the songs you sing and the stories you hear, but I never put much stock in it.ClaireI'm sure legends have always had value - for entertainment, though, and nothing more. They certainly aren't something to live by. And while Barnabas's magic proves something in them is true, I have my doubts about the rest.ClaireI'm not trying to be. I'll leave the 'fun' to you, as I'm much more interested in saving our country than studying legends. Barnabas's abilities are essential, but that's that. clairemagic2clairetraining2clairerefugee1 claireoverClaireQAI think men rise to the occasion when we need heroes. That's all.ClaireAs for Barnabas's magic, he's invaluable and a solid ally. We don't need to be close friends as long as we share a common goal. Perhaps you could tell that to the governor. clairemagic2clairetraining2clairerefugee1 claireoverClaireUEHe's a little ... I don't know. He always seems to be in a dark mood.ClaireBut we're allies, and Michael trusts him, and his magic is invaluable. We don't all need to be close friends as long as we share a common goal. clairemagic2ClairePerhaps you could tell that to Julian. He doesn't have to like Barnabas, as long as he knows that Barnabas is as dedicated to Arcea as he is.clairetraining2clairerefugee1 claireoverClaireyiHe hasn't really given me the chance, and I don't really want to pursue it. I will take your word for it. clairemagic2ClaireYes, I've heard about the refugees, poor things. They've lost everything, and I can only imagine how cramped the capital must be now. Even if Julian won't help us, those are our countrymen. We must help them.ClaireIf we don't right now, we'll find them. I'll send word to the provinces on our side - perhaps we could send the refugees to them. They may strain the local economies, but if they're divided, things should stay afloat far better than if they all lived in one place.Claire Someone has to. Would you rather I didn't? The scale's larger than my father's estate, but I can manage it and that keeps the army from going hungry, naked, and unarmed. I care about our success, and it's important to me that I can contribute somehow.refugeeClaireAsk him to speak with me before he leaves so I can understand their numbers and what they need. We can supply them with food and shelter. I'll check the numbers. I'm sure we have enough to spare.clairerefugee2clairetraining2 clairemagic1 claireoverClaireI can't fight, I can't be charming like you, and I don't have any sort of latent magical powers, but I'm good at managing our supplies. The rest of you would make a quick mess of it, left to your own devices.refugeeClaireAsk him to speak with me before he leaves so I can understand their numbers and what they need. We'll manage it somehow, I'm sure of that.clairerefugee2clairetraining2 clairemagic1 claireoverClaireYou don't negotiate with lives! These people are starving, miserable, and likely ill. Tell Julian we'll find them shelter. If we need to shift the resources from the army, I'll find a way. This is important.ClaireAsk him to speak with me before he leaves so I can understand their numbers and what they need. We'll manage it somehow, I'm sure of it.clairerefugee2refugeeclairetraining2 clairemagic1 claireoverClaireThen we'll defend them! We have a responsibility to our people. Ask him to speak with me before he leaves so I can understand their numbers and what they need..clairerefugee2refugeeclairetraining2 clairemagic1 claireoverClaireI'm not sure how that happens myself. You may have wrestled and fought with your friends as boys do, but I have never paid much attention to fighting. I find it distasteful.ClairegWNo, thank you, that shouldn't be necessary. Really, Remy, where do you get these ideas?ClaireI'm not very strong and I'm not very quick, and as you hasten to point out on so many occasions, I'm not very tall either. I intend to keep myself out of harm's way.clairetraining1clairerefugee1 clairemagic1 claireoverClaire`PAnd I would rather you not get yourself hurt because of your notion of chivalry.clairetraining1clairerefugee1 clairemagic1 claireoverClairegWNo, thank you, that shouldn't be necessary. Really, Remy, where do you get these ideas?ClaireI intend to keep myself out of harm's way. I would rather not rely on you to defend me. I'm sorry, Remy, but you're not invincible.clairetraining1clairerefugee1 clairemagic1 claireoverClaire`PAnd I would rather you not get yourself hurt because of your notion of chivalry.clairetraining1clairerefugee1 clairemagic1 claireoverClaire6&Please hurry, Remy. This is important.Claire@0Oh, thank the Goddess, he'll join us. Thank you.<,Claire! You look positively ravishing today..You heard me. You look lovely. I'm teasing you.6&Of course. There's no reason to worry.+So you're worried about me?]MI'm a match for anything. Fists aren't the only way out of trouble, you know.J:It just happens that my best would get me out of anything. Trust me.G7Attention from a lovely lady like you? I'd do anything.K;But you're so much fun to tease, especially when you blush.#That's hardly fair.*You're worried! I knew it.eUOne of these days you won't take everything so seriously. I look forward to that day.YINo, I'm serious. You'll give yourself gray hair, and that won't suit you.>.You shouldn't have to see something like that.5%I won't let the war hurt you, Claire.5%You would make a delightful madwoman.D4I mean you, Claire. Admit you were worried about me.<,Oh, come now. I'm sure you know what I mean.)You saw right through me.G7It's not pretense. Claire, you are the apple of my eye.1!I torment you because it's funny.8(I just want to see your beautiful smile.N>You just can't stand the thought of something happening to me.4$I'm glad you feel that way. I think.'Exasperating? I'm hurt.A1Only with you. You're cute when you're flustered.#Friend? That's all?-No, but hope springs eternal.;+That you've discovered your sense of humor.,That you'll love me someday.Yes.QAI don't need to be important to the world. Just important to you.)And it's a hilarious one.?/It's not a joke. You're cute when you're angry.That's cold...`PTrouble? I'm always in trouble. With a little luck I get out of it just as fast.UEI can't help that Lady Luck has taken a fancy to me. Are you jealous?aQBecause you'd rather be my lady. I assure you, I'd trade my luck for you any day.=-Perhaps. Or I might just be pulling your leg.8(Really. Just say the word and I'm yours.1!Because you wish you had my luck./Don't be so depressing, Claire.QAI'm glad I don't have to live in any of the futures you dream up.I was joking...%Ouch. That's hurtful.#And the other half?4$For you, I could be sweet every day.!I'm only teasing.I will.2"You're cute when you're flustered.!Me? Sweet? Never. All right. clairemean<,It means you worry yourself to death. Relax. Of course.Yes.N>It went well. I held my tongue. I think he's warming up to us.D4He started on the offensive from the very beginning.*Have a little faith in me.B2He's a little uncomfortable with Barnabas's magic.C3So you admit there's some truth to the old stories.#You aren't any fun.N>But we live in a time of heroism. What more proof do you need?0 You were frightened of Barnabas?%I know what you mean.7'He's not so bad if you get to know him.L<Julian needs us to help the refugees staying in his capital.)So we have the resources?C3Numbers, economies ... how can you care about that?0 That's your specialty, not mine.7'But we're supposed to be negotiating...8(I'm sure he'll be relieved to hear that..What if the Westmen find them?xhThe people of Peray aren't soldiers, and Julian needs to know if we can train them to defend themselves.xhThe people of Peray aren't soldiers, and Julian needs to know if we can train them to defend themselves.C3You could learn to fight. It might be good for you.?/Isn't it practical to learn to defend yourself?[KI don't want to see harm come to you. I'll defend you myself, if I have to.n^Then should it ever be necessary, rest assured that I will come to your rescue and defend you.]MBut isn't it practical for me to defend you, since you can't defend yourself?@0I would like to be your knight in shining armor.,I believe that's everything. claireanswerF6Julian's a little uncomfortable with Barnabas's magic.tdJulian's not sure whether we have the resources to take care of the refugees staying in his capital. almostdonesc_027sc_045sc_043   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                           ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  O !$')+-0358:=@BEHKNPSVY[]`cfhknprtvwx{   "#%&(*,./124679;<>?ACDFGIJLMOQRTUWXZ\^_abdegijlmoqsuyz|}~g    "$&(*,./13579;<>@ACEGIJLNPQSUWXZ[]_acegikmoqsuwy{}  !#%')+-02468:=?BDFHKMORTVY\^`bdfhjlnprtvxz|~UTC V3.287 ho$[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxyl|    ! 5     !"#$%&'()*+,- ./w012345 6789: ; <=>?@2A2B@CD E F G H I J K L! M/ N< OJ PY QhRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUU U>UUU UBU&U.VWXYZ[\]^\]^\]^\]^_\]^\ ]^\ ]^\]^` aybc abc abc abc abc abcd ef, gTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelMemorizedList0SpellSpellMetaMagicSpellFlagsMemorizedList1ItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentclaireClairebRA serious young woman with a no-nonsense expression and a very precise appearance.Clairex2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_aarcl002 nw_cloth003 nw_cloth028  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRnz{|}~   !"#$%&'()*+,-./0123456NCS V1.0B7 d ClaireAnswer7 //:://///////////////////////////////////////////// //:: FileName claireanswer //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 3:02:28 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "ClaireAnswer", 100); } NCS V1.0B  ClaireMagic3 ",2  //:://///////////////////////////////////////////// //:: FileName clairemagic1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 2:58:20 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "ClaireMagic") == 0)) return FALSE; return TRUE; } NCS V1.0B6 d ClaireMagic7 //:://///////////////////////////////////////////// //:: FileName clairemagic2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 2:59:25 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "ClaireMagic", 100); } NCS V1.0B6 2 IntroClaire7 //:://///////////////////////////////////////////// //:: FileName clairemean //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/10/2008 7:47:56 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "IntroClaire", 50); } NCS V1.0B6 d IntroClaire7 //:://///////////////////////////////////////////// //:: FileName clairenice //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 3:49:31 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "IntroClaire", 100); } NCS V1.0B+  ClaireMagic3d ", ClaireRefugee3d ",ClaireTraining3d ",2  //:://///////////////////////////////////////////// //:: FileName claireover //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 3:00:45 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "ClaireMagic") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "ClaireRefugee") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "ClaireTraining") == 100)) return FALSE; return TRUE; } NCS V1.0B  ClaireRefugee3 ",2  //:://///////////////////////////////////////////// //:: FileName clairerefugee1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 2:54:41 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "ClaireRefugee") == 0)) return FALSE; return TRUE; } NCS V1.0B8 d ClaireRefugee7 //:://///////////////////////////////////////////// //:: FileName clairerefugee2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 2:56:02 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "ClaireRefugee", 100); } NCS V1.0B9 dClaireTraining7 //:://///////////////////////////////////////////// //:: FileName clairetraining1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 2:48:28 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "ClaireTraining", 100); } NCS V1.0B ClaireTraining3 ",2  //:://///////////////////////////////////////////// //:: FileName clairetraining2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 2:52:40 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "ClaireTraining") == 0)) return FALSE; return TRUE; } ITP V3.28BP x 4A 0 (08@HPX`hpx (08@HPX`hpx $,%0&L'()* 89:dG"H#I$J%1x234562,- . 18 ;<=>+/?/ # BDCk E!K&'(*)!+#,   @  ! +@ 2 > G@ M Y c@ j v @ - !"#$L.MAINSTRREFLISTIDNAMERESREFCRFACTIONBarnabasbarnabasCommonerClaireclaireCommonerEliseeliseCommonerJulianjulianCommonerMichaelmichaelCommoner  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~-;A  $%  !"#&'()*+,./01234:56789<=>?@ITP V3.28 Xt8 (08@HP !"#$NO(PQRMAINSTRREFLISTID  DLG V3.28h pUWY/YX $ LXd     @LX    0 @ h x      0 Xh    @LX    8H p   , T`l    <L t ! " (4#@ l$| % & $ '4 ` (l   )  * , 8 +D l ,| -  .  /, T 0`   1  2 , 3< d 4t  5 6  7 H X h 8t 9  $ HT x    8D h t       ( 4 Xd    $ HT x    8D ht    ,8 \    ! " @#L p$| % & '  0(< `)l * + , -, P.\ / 0 1 2 @3L p4| 5 6 7  08@HP       S T X Y ] ^ _  h             a b f g k l  u K L P Q  U V W  `            $ %$ ) * .  7 b c g h, l m q  z    4         @         H         P      ) * . /\ 3 4 5  >    h      V W [ \p ` a e  n    x        U V Z [ _ ` d  m                       #                          Q  R V W  [  \ `   i                                5  6 : ;  ?  @ D   M v  w { |                             F G K L P Q  Z                         & x y } ~ 0 (      | }  0$ !     Q R V W<# [" \ ]  f 7 8 < =H' E F J  S < = A BP' J K O  X  ! % &X& *% + ,  5    d'         l'        t0  (   7     &    , )     ` a e f+ j* k l  u    /      R S W X/ \ ] a  j V W [ \. `- a b  k    /      u v z {/        0    7         3 1     : ; ? @2 D4 E F J  S    6     "    5 4        6          6         (       !7 ! !  ! V! W! [! \!$ `!  i! ! ! ! !(,  ! ! ! ! ! !  ! " " " " "  " -" ." 2" 3"  7"  8" u" v" z" {"( "  " " " " "0 "  " # # # #8 #  # S# T# X# Y#@ ]#  ^# # # # #H #  # # # # #P #  # $ $ $ $X !$  "$ i$ j$ n$ o$` s$  t$ $ $ $ $h $  $ $ $ $ $p $  $ % % $% %%x )%  *% P% Q% U% V% Z%  [% % % % % %  % % % % % %  % H& I& M& N& R&  S& & & & & &  & & & & & &  & & ' ' '  '  ' 6' 7' ;' <' @'  A' [' \' `' a' e'  f' ' ' ' ' '  ' ( ( $( %( )(  *( >( ?( C( D( H(  I( v( w( {( |( ( (  ( ( ( ( ( (  ( ( ( ( ( (  ( ) ) ) )  ) y) z) ~) ) )  ) ) ) ) ) )  ) * * * * !  *  * [* \* `* a*" e*  f* * * * *# *  * * * * *$$ *  * * * * *,% *  * (+ )+ -+ .+4& 2+  3+ [+ \+ `+ a+<' e+  f+ z+ {+ + +D( +  + + + + +L) +  + , , ", #,T* ',  (, R, S, W, X,\+ \,  ], , , , ,d, ,  , , , , ,l- ,  , , , - -t. -  - 7- 8- <- =-|/ A-  B- V- W- [- \-0 `-  a- - - - -1 -  - - - - -2 -  - *. +. /. 0.3 4.  5. d. e. i. j.4 n.  o. . . . .5 .  . . . . .6 .  . / / / /7  /  / ./ // 3/ 4/9 8/8 C/ J/ Q/ X/DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentQuestEntryReplyListEntriesListStartingList nw_walk_wp nw_walk_wpElise0 Hey, Remy. It's good to see you.EliseHow were the roads coming here? The Westmen have been on the prowl. We had to take out a few of their scouts before we set up camp.EliseI9You do have the devil's own luck, but I wouldn't push it.EliseClaire told me about the time you two got caught by an innkeeper who wanted to turn you in for rabble-rousing. She says you started a brawl and slipped out in the mess. Too risky, if you ask me.EliseiYReally? What about all your bravado? You like to say you can take anybody in a fistfight.Elise9)I'll remind you later that you said that.Elise'[smiling] That's sweet.Elise}mA brawl? Under control? Even your baby-faced innocence can't pull that one over me. I bet you were terrified.ElisewgI'm sure your attempts to impress her would be more successful if you weren't teasing her all the time.EliseI9You're good at bluffing, but I know you better than that.EliseyWhat, have you been practicing since the last time we sparred? You're quick and strong, but you're hopeless with a sword.Elise{kAnd I'll leave the diplomacy to people with more patience than I have. Do you really think you can do this?EliseAt least you're honest, but .... try to keep your chin up. We're counting on you. Michael wouldn't have called on you if he didn't think you could do it.EliseO?Good. Somebody's got to do it, and it sure as hell won't be me.EliseOho, someone thinks highly of himself! I hope you grow out of it. You're good at what you do, but there's no reason to be cocky.Elise:*You've got a strange sense of humor, then.EliseRBThere's some that would disagree. Just keep your head on straight.Elise/You're such a funny little man.EliseXHThen don't get your hopes up so high, kid. You're a little young for me.ElisehXDon't mess with me, kid. I'm not so old I can't give you a good pounding if you need it.Elise8(Don't tempt me. We have work to do here.Elise&Good. Don't forget it.Elise Don't be a fool.EliseYou're always trying to be a ladies' man. Does that ever get you anywhere? Claire's the only girl your age I've seen you talk to, and I wonder how she puts up with all the teasing you put her through.EliseYISo you're just trying to help her lighten up? I'm not sure I believe you.Elise%[sarcastic] I'm sure.EliseUESo Michael's called you out here to help us talk to that sulky grump?EliseYeah. He won't say a word to any of the rest of us, and he spends half his time glaring over at Michael. Can't he see Michael's just trying to do what's best for the people here?Eliseo_Michael says we have to humor him. So that's what I'm doing. But I still think he's ridiculous.Elise\LThat's what Michael tells me, and I guess he's right. I just can't stand it.EliseYou should come train with us, Remy. I know there's muscles on those gangly arms of yours, but unarmed combat won't get you very far in war. Come on out to the fields one of these days and I'll teach you to use a sword.Elise:*Aren't you supposed to be doing something?EliseN>So, did you speak to the man already? What did he have to say?elisebarnabas1 eliserefugee1elisetraining1EliseOf course they don't know how to fight. None of us knew how to fight when we started this. What does he think we are, a standing army? We're farmers and craftsmen just like him.EliseI learned a few things about swordfighting. It isn't that hard, if you have someone to teach you and you're willing to practice. But that's not the same as being a soldier.EliseIt's not. Not if you really practice. And there's other things to do besides swordfighting. If his people want to sign up and join us, we'll teach them how to fight. Nothing to worry about.helpEliseIf we could, they can. He shouldn't be worried. If his people want to sign up and join us, we'll teach them how to fight. I do my best, and there's a few grizzled fighters who can teach them how to hold their own.helpEliseSo that means that if we could learn, they can learn. He shouldn't be worried. If his people want to sign up and join us, we'll make sure they're as safe on the field as any of us.EliseAs safe as you can be when you're fighting a war. I do my best, and there's a few grizzled fighters who can teach them how to hold their own. They'll be ready.helpEliseI'll do what I can, and you know we have a few grizzled fighters with us. Between the lot of us we can teach just about anyone who'll learn.helpElise What else?at_014elisebarnabas1 eliserefugee1 elisedoneElisejZThat sounds like a headache. There's not enough room for them all in the capital of Peray?EliseThen I guess that settles that. I was going to say I think the man's just trying to be difficult, but if you think it's a real problem, I'll take your word for it.Elisel\He just rubs me the wrong way. We haven't done anything to him. Why's he acting like an ass?EliseQASo I've noticed. He rubs me the wrong way. What did we do to him?EliseIf you ask me, that Julian guy just wants an excuse to say no to us. I'd love to help his people, but I really don't know how we would even begin to do that. We've got enough people to keep track of just in our army.ElisezjHonestly? I don't know. I don't bother with any of that. Claire's got a better head for numbers than I do.Elisep`Maybe. It's really not something I know about. Claire's got a better head for numbers than I do.Elise What else? eliserefugee2elisebarnabas1elisetraining1 elisedoneEliseDoes he have a problem with Barnabas? Because if so, if he wants to make something of it, I'm right here and I will get in his way. Barnabas doesn't deserve any of that.EliseiYDo I look like I care about diplomacy? Barnabas is my friend, and I won't hear any of it.EliseThe day we stop standing up for our friends when somebody does wrong by them, I'll leave. We're here to do the right thing, and I intend to make sure it gets done.EliseBarnabas is my friend, and he's had to put up with that garbage for as long as I've known him. I got rid of bullies then and I'm not afraid to do it again.EliseYeah, don't do that. I'll stand up against anybody who says something about one of my friends. That goes for you too - don't mess with any of them, and I'll watch your back if anybody messes with you.EliseThere's different sorts of bullying. When you act like somebody's cursed for long enough, they start thinking maybe they are. It's not right, and I won't stand for it.Elise What else?elisebarnabas2 eliserefugee1elisetraining1 elisedoneElise;+C'mon, finish this thing so we can move on.Elise1!He's come around, eh? About time. And you as well.3#You know me--I'm lucky. No trouble.9)Risky, maybe, but we had no other choice.@0Even I know when I'm outnumbered and outmatched.;+I didn't want anything to happen to Claire.6&I had it under control the whole time.5%I had to keep calm for Claire's sake.4$It takes more than that to scare me..Oh, nothing I couldn't handle.C3I'll leave the fighting to skilled people like you.$I'm not really sure.Piece of cake.G7I'm far too talented to waste my time on swordfighting."I was just joking.3#It isn't cocky when it's the truth.O?It's always delightful to see you, too, Elise. You look lovely.I9I must confess that wasn't the reaction I was hoping for.H8Truth be told, you're a little old for my taste, anyway.'I bet I could take you. Duly noted.(Maybe in a few years...?I try.VFI tease her because we're friends. She takes everything too seriously.P@She may not realize it yet, but Claire is madly in love with me.)You mean Julian of Peray?"Sulky grump?",I was wondering that myself. introelise`PWell, I'm sure the governor's just trying to do what's best for his people, too.[KHe's afraid we'll send his men into battle untrained. They're not soldiers.J:I thought you could fight before this whole thing started.$It seems hard to me.+You think they could learn?So...?,And we're safe on the field?$Who will teach them?QAHe needs to find shelter and care for a large number of refugees.4$There are too many of them for that.&I'm sure he's genuine.(He's a difficult person.Apparently not.6&So you don't think we could handle it?,It's a reasonable request...>.He expressed a concern about Barnabas's magic.,That wouldn't be diplomatic.=-We have more important problems on our hands.+You seem awfully defensive.8(Remind me not to get on your bad side...)Julian is hardly a bully. Nothing else. almostdonesc_024sc_023sc_041o   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnpqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~    :  "$')+.1468:=?ADGIKMNRUXZ\_acgjmoqtvx|  !#%&(*,-/023579;<>@BCEFHJLOPQSTVWY[]^`bdefhiklnprsuwyz{}~8UTC V3.28: g@& [STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxyz{|}~lx    3      !"#$%&'()*+,-./0123 45 6 789:+;+<9=>?@dA2B@CD E F G H I J K L  M N$ O2 PA QPRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUU,UUUU U+UU.U U-UU&U)U-U.VWXYZ[\]^\]^_ `aab `pab `ab `ab `ab `ab `abc d de, fTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelMemorizedList1SpellSpellMetaMagicSpellFlagsItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommenteliseEliseM=A passionate, powerfully-built woman with friendly intensity.Elisex2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_aarcl002 nw_maarcl012 nw_maarcl045 nw_maarcl007 nw_wswss001  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRn  !"#$%&'()*+,-./0123456789NCS V1.0B  EliseBarnabas3d ",2  //:://///////////////////////////////////////////// //:: FileName elisebarnabas1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/19/2008 12:14:05 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "EliseBarnabas") != 100)) return FALSE; return TRUE; } NCS V1.0B8 d EliseBarnabas7 //:://///////////////////////////////////////////// //:: FileName elisebarnabas2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/19/2008 12:19:30 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "EliseBarnabas", 100); } NCS V1.0B+  EliseBarnabas3d ", EliseRefugee3d ", EliseTraining3d ",2  //:://///////////////////////////////////////////// //:: FileName elisedone //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/19/2008 12:19:04 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "EliseBarnabas") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "EliseRefugee") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "EliseTraining") == 100)) return FALSE; return TRUE; } NCS V1.0B  EliseRefugee3d ",2  //:://///////////////////////////////////////////// //:: FileName eliserefugee1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/19/2008 12:17:19 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "EliseRefugee") != 100)) return FALSE; return TRUE; } NCS V1.0B7 d EliseRefugee7 //:://///////////////////////////////////////////// //:: FileName eliserefugee2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/19/2008 12:20:57 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "EliseRefugee", 100); } NCS V1.0B  EliseTraining3d ",2  //:://///////////////////////////////////////////// //:: FileName elisetraining1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/19/2008 12:09:49 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "EliseTraining") != 100)) return FALSE; return TRUE; } NCS V1.0B8 d EliseTraining7 //:://///////////////////////////////////////////// //:: FileName elisetraining2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/19/2008 12:09:19 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "EliseTraining", 100); } ITP V3.28 Xt4 (08@HP  !"#$MAINSTRREFIDLIST   NCS V1.0B3 dFinished7 //:://///////////////////////////////////////////// //:: FileName finished1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 5/12/2008 10:47:26 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "Finished", 100); } NCS V1.0B Finished3d ",2  //:://///////////////////////////////////////////// //:: FileName finished2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 5/12/2008 10:47:26 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "Finished") == 100)) return FALSE; return TRUE; } DLG V3.28 }ZX\<8< $ LXd    DP\    , 8 `l x       HT |   <H p|   0@ ht   $0 Xd   $ LXd   ! " D#P |$ % & ', T ` l x ( ) *  + H X h ,x - .  / < L \ 0l 1 2   3, T ` 4l  5 6 7 8D l    , P\     0 < d       @L t    , P\     @L p|     0 < `!l " # $ % 8&D h't ( ) * +( L,X - . / 0 1( L2X |3 4 5 6 $70 T8` 9 : ; <  D=P t> ? @ A 8BD hCt D       !                Y Z ^ _ c% d e i  t          ] ^ b c g h i  t < = A B  F G H  S w x | },        4    "    <     S T X YD ] ^ _  j    P     ` a e fX j k l  w    d     Z  [ _ ` l d  e   p    t        _  ` d e  i  j  k   v            0  1 5 6  :  ;   F              %                   q r v w% { |      H I M N R S  ^    %   # $ (  3            %                 $ !        # "        1 &    &     / '        (- (        4+ )        @*        H,     ! " & 'P. 6 7  B  ! % &X0 5 6  A    `2        h3     6 7 ; <p= @9 A5 B4 C D  O    6        7        8        9  =   !4 % & *  5    :        ;   !  ! w! x! |! }!< ! !  ! ! ! ! != ! !5 ! !4 ! ! !  ! # #  #  #> # #  # 5$ 6$ :$ ;$? ?$ @$  K$ y$ z$ ~$ $9 $ $5 $ $4 $ $ $  $ $ $ $ $A $@ $ $  $ |% }% % %C %B % %  % :& ;& ?& @& D D& E& I&  T& & & & &D & &,  & 0' :' >' ?' N'  Y' ' ' ' ' $  ' ' ' ' '< (  ( ( ( ( (D !(  "( b( c( g( h(L l(  m( ( ( ( (T (  ( ( ( ( (\ (  ( 3) 4) 8) 9)d =)  >) R) [) _) `)l  o) ) ) ) )p )  ) ) ) ) )x  ) =* >* B* C*| G*  H* \* e* i* j*  y* * * * * *  * T+ U+ Y+ Z+ ^+  _+ + + + +  + + + + + ,  , 4, 5, 9, :, >,  ?, S, \, `, a,  p, , , , , ,  , , , , ,  , F- G- K- L- P-  Q- - - - - -  - . . . . .  . V. W. [. \. `.  a. u. v. z. {. .  . . . . . .  . . . . . .  . / / / / /  / n/ o/ s/ t/ x/  y/ / / / / /  / / / / /  /  / / / / / /  / /0 00 40 50 90  :0 ^0 _0 c0 d0$ h0  i0 0 0 0 0, 0  0 0 0 0 04  0 G1 P1 T1 U18  d1 1 1 1 1<  1 1 1 1 1@ 1  1 2 2 2 2H  2  !2 g2 h2 l2 m2P q2  r2 2 2 2 2X 2  2 2 2 2 2`! 2  2 3 3 3 3h  3 M3 N3 R3 S3l" W3  X3 |3 3 3 3t  3 3 3 3 3x# 3  3 4 4  4  4  4 V4 W4 [4 \4$ `4  a4 4 4 4 4  4 4 4 4 4% 4  4 5 5  5  5& 5  5 *5 35 75 85  <5 n5 o5 s5 t5  x5 5 5 5 5( 5  5 5 5 5 5) 5  5 5 5 5 5* 5  5 6 6 6 6+  6  6 46 56 96 :6, >6  ?6 S6 T6 X6 Y6- ]6  ^6 r6 s6 w6 x6. |6  }6 6 6 6 6/ 6  6 6 6 6 60 6  6 6 6 6 61 6  6 7 7 7 72  7  7 H7 I7 M7 N74 R7 S7  W7 7 7 7 74 7  7 7 7 7 75 7  7 7 7 7 76 7  7 8 8 8 8 7 8(8 83 '8' 28 ;8DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentQuestEntryReplyListEntriesListStartingList nw_walk_wp nw_walk_wpMichaelgWRemy! Goddess' bounty, I'm glad to see you. I was afraid they'd caught you on the road.michael0MichaelGood. I appreciate your speed--this is important. As you might remember, the governor of Peray cuts off every attempt we make to explain our cause to his people. He's afraid to get them involved in the war.MichaelBut I think he's finally realizing that the Westmen won't go away unless we drive them out. He's agreed to meet with us to see if we can reach some common ground.Michael He just might. That's what I'm counting on you for. Put that silver tongue of yours to work and find out what he wants and if we can give it to him. If you don't know the answer, find out from someone else. I've pulled together a few people who might be able to help.MichaelIt's not that simple, Remy. If the Westmen find out he's agreed to join us, the repercussions for Peray might be terrible. It's wise of him to be so concerned.MichaelYou don't have to like him or agree with him, but for the love of the Goddess, don't show that attitude to him. You have no idea what it's like to have that kind of responsibility.Michael Good. Good luck.Michael{k... just get out there and talk to the man. And be reasonable. I can't stress enough how important this is.Michael{kJust be on your best behavior. If you have any questions about what's going on here, you can always ask me.MichaelI hope you're right. The governor, Julian--he's the man at the back of the room. He's waiting for you. Be confident, but don't be cocky.Michael{k... just get out there and talk to the man. And be reasonable. I can't stress enough how important this is.Michael]MI do trust you, I really do. I just wish the man would deal with me directly.MichaelM=It isn't really important. Just talk to him and do your best.MichaelxhI know his cousin--that's how we got through to him in the first place, and so he thinks he knows what I'm like. But he thinks I'm too biased and heavyhanded. He wants to talk to somebody who isn't so much at the heart of what we're doing. You know the movement as well as any of us, and you have all the conviction you need. I thought you'd be perfect for it.Michaelp`Don't be such a clown. This is important, really important, and I need you to take it seriously.Michael`PThere's a time and a place for fun. This is not it. You should know that by now.Michael{kYou're entitled to your own opinion, but listen to what I'm saying. Don't make me regret bringing you here.Michael See that you do.MichaelAs you might remember, the governor of Peray cuts short every attempt we make to explain our cause to his people. He's afraid to get them involved in the war.MichaelBut I think he's finally realizing that the Westmen won't go away unless we drive them out. He's agreed to meet with us to see if we can reach some common ground.MichaelThen listen up. As you might remember, the governor of Peray cuts short every attempt we make to explain our cause to his people. He's afraid to get them involved in the war.MichaelBut I think he's finally realizing that the Westmen won't go away unless we drive them out. He's agreed to meet with us to see if we can reach some common ground.MichaelWell, as you might remember, the governor of Peray cuts short every attempt we make to explain our cause to his people. He's afraid to get them involved in the war.MichaelBut I think he's finally realizing that the Westmen won't go away unless we drive them out. He's agreed to meet with us to see if we can reach some common ground.MichaelWell, as you might remember, the governor of Peray cuts short every attempt we make to explain our cause to his people. He's afraid to get them involved in the war.MichaelBut I think he's finally realizing that the Westmen won't go away unless we drive them out. He's agreed to meet with us to see if we can reach some common ground.Michael He just might. That's what I'm counting on you for. Put that silver tongue of yours to work and find out what he wants and if we can give it to him. If you don't know the answer, find out from someone else. I've pulled together a few people who might be able to help.MichaelqHe's the man at the back of the room. His name is Julian. Be polite and don't start off with any jokes this time.MichaelRemy...Michael:*Yes, he's the man at the back of the room.MichaelPut that silver tongue of yours to work and charm him into listening. He doesn't like us, but he and his people need us. If we just knew what his concerns were, we could address them and maybe convince him.MichaelIt's not that simple, Remy. If the Westmen find out he's agreed to join us, the repercussions for Peray might be terrible. It's wise of him to be so concerned.MichaelYou don't have to like him or agree with him, but for the love of the Goddess, don't show that attitude to him. You have no idea what it's like to have that kind of responsibility.Michael Good. Good luck. Category001Michael{k... just get out there and talk to the man. And be reasonable. I can't stress enough how important this is.Michael{kJust be on your best behavior. If you have any questions about what's going on here, you can always ask me. Category001MichaelExactly. Talk to him and find out what he wants and if we can give it to him. If you don't know the answer, find out from someone else. You'll see some familiar faces here who might be able to help you. Category001MichaelueYes, well, he's in disguise. He doesn't want the Westmen barbarians to think Peray is up to anything.Michael I need you to talk to the governor - his name is Julian - and see what his concerns are. If you can't give him answers, surely someone else here can. You'll see some familiar faces around the tent. I called them to this meeting in case they can help. Category001Michael3#Can I help you with anything, Remy?MichaelWe've been working together for over six months, but I guess I haven't had much reason to talk about myself. There are more important things at hand.MichaelWell, I'll humor you. I started this movement to succeed where others have failed, because the Westmen have been bleeding our country dry for fifteen years and that's long enough. Arcea deserves better.MichaelIf we can just rally enough provinces to our side, we can banish those barbarians and hurt them so badly they won't come back. Our numbers are swelling, but not enough. We need Peray.Michael*Do you need anything else?MichaelJulian has been Peray's governor for a few years now, but he's still pretty young for the post. He takes his duties very seriously.MichaelOne interesting thing to note is that as part of the condition of Peray's surrender, Julian had to give over the region's gentry to be executed by the Westmen. Those barbarians are known for their brutality, and they requred the gentry's children as well.MichaelhXI wouldn't wonder if he loses sleep over that even now, if he has any conscience at all.Michael*Do you need anything else?Michael$Peray? It's a beautiful forested province at the heart of Arcea, a little farther north than central. The people here are mostly hunters and fishers, carpenters, craftsmen. It's a self-sufficient little place and most of your good furniture around the country comes from here.MichaelUnfortunately, the Westmen sacked Peray when they came through this part of the country. They burned the woods and razed many of the province's hamlets to the ground. Julian officially surrendered to the Westmen to save his people from being totally destroyed.Michael*Do you need anything else?Michael What's the news?MichaelGood, good. Well done, Remy. With Peray's aid, we're one step closer to winning the war and finally freeing ourselves of those Westmen monsters.MichaelDon't get cocky. This is just one step. Though I'm feeling optimistic. Surely when other provinces hear about Peray, some of them will join us too.Michael~nI didn't say that, but I'm feeling optimistic. Other provinces will surely join us when they hear about Peray.Michael@0Thank you. We couldn't have done it without you. finished1 Category001Michael7'Congratulations, the adventure is over.VFNo, I was lucky. They paid no heed to a lone rider with his head down.<,Common ground? You think he'll listen to us?B2But we're fighting his enemies. Isn't that enough?That's stupid.D4I guess you're right. I'll try to keep it to myself.michael1 Category0011!Are you saying I'm irresponsible? I'll do my best.michael1 Category001I9I'll take your word for it. Anything else I need to know?michael1 Category001O?If he has ears to listen, I can sway him. Put your faith in me.yiI'm never cocky. It's simply the truth. I have the voice of an angel and I've talked my way out of worse. I'll do my best.michael1 Category001TDI understand the gravity of the situation, Michael. Please trust me.-I guess that's your business.michael1 Category001 Why won't he?%I won't let you down.michael1 Category001`PWell, between the ladies, my legions of admirers and some trouble on the road...XHRelax, Michael. What's the point if you can't have a little fun in life?SCI disagree. I think we need to laugh the most when things are hard.8(Noted. I'll try to keep a straight face.G7You won't regret it. I can handle any task you give me.VFOkay, whatever you say. What did you bring me all the way up here for?)All right, I'm listening.<,Common ground? You think he'll listen to us? I'll do my best.A1I don't know, a little levity never hurt anybody.%Relax. It'll be fine.michael1 Category001D4I'm pulling your leg. Don't worry, you can trust me.michael1 Category001 All right.michael1 Category001 So he's here?G7Right. I see him. Very well, what do you need me to do?B2But we're fighting his enemies. Isn't that enough?That's stupid.D4I guess you're right. I'll try to keep it to myself.michael11!Are you saying I'm irresponsible? I'll do my best.michael1 Category001I9I'll take your word for it. Anything else I need to know?C3So you need me to figure out what his concerns are. I'll do my best.michael10 He doesn't look like a governor.*What do you need me to do?Thanks.michael1.No, I think that's everything.'Tell me about yourself.%Tell me about Julian.$Tell me about Peray.7'He finally came round. I knew he would.'He's agreed to join us.(It'll be easy from here.+You think it's almost over? finished2 almostdonemichael2Yt  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrsuvwxyz{|9  "$'*-/1469;>@CEHKNQTWY[]_achjlnrtvx|~  !#%&()+,.023578:<=?ABDFGIJLMOPRSUVXZ\^`bdefgikmopqsuwyz{}E     NCS V1.0B6 d IntroClaire7 //:://///////////////////////////////////////////// //:: FileName introclaire //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 10:57:30 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "IntroClaire", 100); } NCS V1.0B5 d IntroElise7 //:://///////////////////////////////////////////// //:: FileName introelise //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 11:11:57 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "IntroElise", 100); } ITP V3.28OH  p t (08@HPX`hpx (08@HPX`hpx (08@HPX`hO S  :T@ U V WP7X ?;88l<YZ[F@9]^_\+ab6 !"#$L5defg j hikl!m"n#o$+%p&8q'r(s)t*=w.x/yPz0{1|23`v+,->4MAINSTRREFLISTID  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ $%+,    !"#&'()* -15<BCDHIN./02346789:;=>?@AEFGJKLMDLG V3.28H ܋lQN' $ LXd    0 Xdp   ( P\ h       ,8 D lx    HT |   ,8D lx   0<H p|   $0 Xdp   ! " DP#\ $ % & 4 @ 'L t  ( ) * $ 0 +< d ,t -    . , 8 /D l x 0  1 2 ( 4 3@ h t 4 5  6 $ 74 \ 8h   9  : ,8;D l|< = > <L?\ @ A B 0@PC` D E F$ LXGd H I J$ LXKd L M N <HOT |P Q R <SH p|T U V  $0 T`      DP t       < L p |     0< `l    $ HT x    8H lx     4!D h"t # $ % ,&8 \'h ( ) * +, P,` - . / 0  D1P t2 3 4 5 46@ d7p 8 9 :  ;$ H <T x = > ? !@!  ? C Dl H I J N  X    x                            7 8 < = A B C  M s t x y } ~                      0 1 5 6 : ;  E                     ! " #  . V a e f j k  u             &  ' + ,  4  5   ? 6  7 ; <  G  H   R            S  T X Y  ]  ^  _   i            3  4 8 9 ( =  > B   L    0            <      B C G HH L M N R  \    T      $ % ) *`! . / 0  : A B F Gl) K" L M  W    x% #        $        &     " # ' (( ,' - .  8          G H L M* Q R  \ [ \ ` a, e+ f g  q   $ %0 )- * +  5    / .     j k o p t u y            * ! " & '4 +1 , -  7    3 2              H I M N R S W  a     6 5                     # $ (  2 K L P Q(N UD \8 c7 j k  u    <= 9      ! % &H< *: + ,  6    T; A      E F J K`C O P T  ^    h@ >     J  K O P t? T A U  V Z   d    C       ! !! %! &!B *!A +! ,!  6! ! ! ! !C ! ! !  ! " " " "C " "  " 9" @" D" E"N M" T"D X" _"_ c" n" r"  |" # #  #  #H #E # #  # # # # #G #F # #  # <$ =$ A$ B$L F$ G$K K$ L$ P$  Z$ $ $ % %L % %K  %  % %  % V% W% [% \%J `%I a% b%  l% % % % %L % %K % % %  % D& E& I& J&L N&K O& P&  Z& ' '  '  'M ' ' '  ' G' H' L' M'M Q' R'  \' w' ~' ' 'N ' '8 ' '_ ' ' '  ' ( !( %( &((W *(O +( ,(  6( ( ( ( (4R (P ( (  ( ?) @) D) E)@Q I)S J) K) O)  Y) ) ) ) )LV )S ) )  ) :* ;* ?* @*XU D*T E* F*  P* * * * *d^ * * *  * )+ *+ .+ /+lZ 3+ 4+Y 8+ 9+ =+  G+ + + + +x[ +X + +  + T, U, Y, Z,Z ^,Y _, `,  j, , , , ,^ , , ,  , +- ,- 0- 1-^ 5- 6- :-  D- . . . .]  .\  . .  . . . . .^ . . .  . / !/ %/ &/^ */ +/  5/ P/ Q/ U/ V/D Z/ a/8 e/ l/_ p/ {/  / / / / /` / /  / n0 o0 s0 t0b x0a y0 z0  0 P1 W1 [1 \1 `1  j1 1 1 1 1 1  1 32 42 82 92  =2 |2 }2 2 2| 2  2 2 2 2 2 2  2 03 13 53 63 :3  ;3 3 3 3 3 3  3 3 3 3 3 3  3 D4 E4 I4 J4 N4  O4 4 4 4 4 4  4 *5 +5 /5 05 45 55  95 5 5 5 5 5 5  5 6 6 6 6  6  6 e6 f6 j6 k6 o6  p6 6 6 6 6 6 6  6 6 6 6 6 6  6 6 6 6 6 7  7 7 7 7 7 "7  #7 H7 I7 M7 N7 R7  S7 g7 h7 l7 m7 q7  r7 7 7 7 7 7  7 7 7 7 7  7  7 7 7 7 7 7  7 7 8  8  8  8 8 8 8 8  8  8 9 9 9 9( 9  9 c9 d9 h9 i90 m9  n9 9 9 9 98 9  9 9 9 9 9@ 9  9 : : : :H :  : k: l: p: q:P u: v:  z: : : : :X :  : : : : :` : :  : 9; :; >; ?;h C; D;  H; ; ; ; ;p ;  ; ; ; ; ;x! ; ;  ; < < < < <  < e< f< j< k< o<  p< < < < < <  < < < < < < <  < = =  =  = =  = %= &= *= += /=  0= u= v= z= {= = =  = = = = = =  = > > > > >  > 1> 2> 6> 7>! ;>  <> > > > > > >  > > > > >" >  > ? ?  ? !?# %?  &? H? I? M? N?$ R?  S? y? z? ~? ?% ?  ? ? ? ? ?& ?  ? ? ? ? ?' ?  @ j@ k@ o@ p@( t@  u@ @ @ @ @) @  @ @ @ @ @* @  A eA fA jA kA + oA  pA A A A A(, A  A B B B B0  B YB ZB ^B _B4. cB  dB B B B B</ B  B B B B BD0 B  B #C $C (C )CL1 -C  .C QC RC VC WCT5 [C \C  `C C C C C\2 C  C C C C Cd3 C  C 'D (D ,D -Dl4 1D  2D hD iD mD nDt5 rD  sD D D D D|6 D  D D D D D7 D  D E E E E8 E  E `E aE eE fE9 jE  kE E E E E: E  E E E E E; E  E LF MF QF RF< VF  WF F F F F= F  F F F F G> G  G EG FG JG KG? OG  PG G G G G@ G  G G G G GA G  G G G G GB G  G 8H 9H =H >HC BH  CH H H H HD H  H H H H HE H  H ;I I might do that. I'd like to know who I might be working with.JuliandTI hope you're right. I'd like to be able to put my faith in anyone I'm working with.JulianAnd...?at_015helpsc_034sc_035 almostdoneJulianuSo you've worked that out? I want to get those people safe before the overcrowding makes something go terribly wrong.Julian`P"Problem?" Do you really look at people like they're a problem to be dealt with?JulianI have too much on my shoulders to be able to relax. Maybe when the refugees are safe, I will. I need your word they'll have food and shelter soon.JulianI may have spoken in haste. My concern is for my people and that they are taken care of. I need your word they'll have food and shelter soon.Julian9)I hope I can trust you to keep your word.JulianeUAnd I hope you never do. So I have your word that they'll have food and shelter soon?JulianM=Right. I guess that's true. So they'll have food and shelter?JulianI'd rather have your word right now, but I'll talk to her and get hers. Is she the one who'll be coordinating that? I'll need to work with her anyway.Julian&I'll hold you to that.JulianAnd...?at_016sc_034sc_036 almostdoneJulianfVYou mean you spoke to the enchanter himself? I don't want him to turn his wrath on me.JuliancSBut his methods come at what cost? I've heard the man can bring nightmares to life.JulianxI'm afraid of cursed power and what it might mean to my people. Enchanters aren't even supposed to exist out of stories.JuliantOf course they distrust him. Enchanters aren't supposed to exist outside of stories. There's no such thing as magic.Julian?/Of course I do. I want that more than anything.JulianQAIf you put it that way... well, you'd better be right about this.JuliangWBut can his magic be trusted? How do I know he won't hurt my people or doom us somehow?JulianvNothing to fear? The man can bring nightmares to life, from what I've heard, and he glares at everyone who passes him.JulianiYI see him over there, standing by himself. He looks so full of hatred. I don't trust him.Julian1!You'd better be right about that.Juliano_I don't need to like or trust him. If he can help save my people, I guess that's enough for me.JulianIllusions? I've heard stories about dragons swooping in from the skies, fields of soldiers turned into a stand of trees. Are you going to tell me those are all illusions?JulianxhI guess we can wind up with strange bedfellows in war. I have my reservations, but I'll leave him alone.Juliano_Fine, but if anything happens to my people... I have my reservations, but I'll leave him alone.JulianAnd...?sc_035sc_036 almostdoneJulian!I suppose it has.JulianWell, if nothing else, I believe you're sincere. All right. You understand that I can't and won't force the people of Peray to fight if they choose not to.JulianI gave my word, and ... there's truth to what you say. The Westmen are bleeding us dry. If joining you will free my people, then so be it. I'm wise enough to know when I've been wrong.at_017JuliancSYou've given me a lot to think about, but ... you've also given me hope. Thank you.JulianJ:You've said your piece. I have nothing more to say to you.;+You don't look much like a governor either.TDWe're not a "little band." Several provinces have already joined up.B2I don't mean to pressure you. It's just the truth.@0"What's right"? You mean slavery to the Westmen?:*You're just too cowardly to take the risk.m]I don't take it lightly. None of us do. But we're still brave enough to take the risk anyway.^NI don't think we're foolish, and if you'll just listen to me, you might agree.jZMaybe "foolish" is just what a coward says to make himself feel better about being afraid.ZJIs that so? What about your own people you handed over into certain death?VFI understand you want to protect your people, but that way won't work.VFThat's just what you tell yourself so you feel better about giving in.C3A little idealism's better than giving up all hope!!Are you done yet?*I'll be back with answers. julian_01 Category001scWe're facing reality, though. We have trained soldiers and seven provinces already sworn to aid us.iYI know you're afraid of allying with us, but we're strong and we can protect your people.J:It will be, if you help us. Talk to me. We need your help.0 I'm young, but you can trust me./Don't insult me! I'm no puppet."No, of course not!K;With our help, your people needn't be the Westmen's slaves.'He told me who you are.1!I swear to you, I'm being honest.A1Not as pathetic as a man who abandons his people.7'I'm here to help you, if you'll let me. You tell me.SCWe need your help and you need ours. That's why you're here, right?B2So you've learned not to take lives lightly, then?1!I wouldn't want to understand it./Why have you changed your mind?A1Let's get to the point. What do you want from us?H8I apologize if I've offended you. What are your demands?3#I respect the lives of your people.`PIf you'd stood up to them in the first place, maybe that wouldn't have happened.;+We can put a stop to that if you'll let us.Just trust us!Don't mock me."I mean what I say.!"So-called army"?=-We've already fought battles and won, though.fVIt wouldn't matter if we'd won half the country to our side. You've made up your mind.?/How can we convince you that we're trustworthy?.You haven't given us a chance.aQYou'll have to keep taking risks if you want to change what's happening in Peray.SCThen I won't waste any more of your time. What do you need from us?6&I have nothing more for you right now.?/I've spoken with Elise about training your men.A1She helps turn the men who join us into soldiers."She's good enough.:*I trust my life in her hands. You can too.She's the best.,Elise is an amazing fighter.E5You want them to be able to defend themselves, right?4$We've done well in her hands so far.2"She'll train your people to fight.B2You should speak with her. She'll put you at ease.&I promise you she can.D4I've spoken with Claire about housing your refugees.M=We'll deal with the problem. You have nothing to worry about.%Of course not. Relax.M=You're looking for an excuse to be offended, and it's unfair.[KWe've got the supplies and the manpower to make sure no harm comes to them.5%We haven't given you a reason not to!<,We're all Arceans. Those are our people too.:*You'll need to ask Claire for the details.,As soon as we can manage it.refugee:*I've spoken with Barnabas about his magic.F6Barnabas works toward the same goal we do, and you do.<,Are you afraid of what you don't understand?TDBarnabas is a good man, but you don't have to like him to trust him.B2The only "cost" is that other people distrust him.7'Do you want to save your people or not?2"We have to use every tool we have.QASo you can accept our help or you can hold the moral high ground.+There is, and I've seen it.7'You have nothing to fear from Barnabas.B2He isn't friendly, but he's a good-hearted person.<,He won't harm you or your people. I promise.8(You don't have to like him to trust him.`PHis spells are only illusions that come from his imagination, not demonic power.7'That's irrelevant. Barnabas is an ally.SCYes, nothing more than illusions and flights of fancy. Don't worry.barnabasfinished Category000A1That's answered all of your questions, hasn't it?2"So you've come around to our side.1!Does this mean you're joining us?sc_037 almostdone julian_02sc_012>   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                           ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  W !$&(*,.1358;>ADGJLNQSUX[^`behjloqsx{~   "#%')+-/024679:<=?@BCEFHIKMOPRTVWYZ\]_acdfgikmnprtuvwyz|}c   !#%')+-/13579;=?ACEGIKMOQRTVXZ\^`bdfhjlnprtvxz|~   "$&(*,.02468:<>@BDFHJLNPSUWY[]_acegikmoqsuwy{}UTC V3.28.`, c\[STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxylt   !2 5     !"#$%&'()*+,-./0123 45 6 7 89:;<=>?@2A2B@CD E F G H I J K L  M N$ O2 PA QPRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUUU UUU UjU-U.VWXYZ[ \a]^ \p]^ \]^ \]^_ ` `a, bTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentjulianJulianJ:A nervous-looking man who nevertheless commands authority.Julianx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_aarcl002 nw_wswss001  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRnz{|}~   !"#$%&'()*+,-NCS V1.0B5 d JulianMean7 //:://///////////////////////////////////////////// //:: FileName julianmean //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/6/2008 11:37:52 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "JulianMean", 100); } NCS V1.0B6 d IntroJulian7 //:://///////////////////////////////////////////// //:: FileName julian_01 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/5/2008 11:57:22 AM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "IntroJulian", 100); } NCS V1.0B  IntroJulian3 ",2  //:://///////////////////////////////////////////// //:: FileName julian_02 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/5/2008 11:57:49 AM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroJulian") != 0)) return FALSE; return TRUE; } NCS V1.0B  BarnabasMean3d ",2  //:://///////////////////////////////////////////// //:: FileName meantobarnabas //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 7:46:35 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "BarnabasMean") == 100)) return FALSE; return TRUE; } UTC V3.285@ g [STUVWXYZ[\]^_`abcdefghijklmopqrstuvwxyz{lx   #4 7     !"#$%&'()*+,-./01234 5 6 7 89:%;%<+=>?@dA2B@CD E F G H I J K  L1 M? NL OZ Pi QxRSSSSSSSSSSSSSSSSSSSSSSSSSSSTpUUUUUvUUUU U"UU-U.VWXYZ[\ ]^\5]^_ `ab `ab `ab `ab `ab `abc d d de, fTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelMemorizedList1SpellSpellMetaMagicSpellFlagsItemListInventoryResRepos_PosXRepos_PosyEquip_ItemListEquippedResPaletteIDCommentmichaelMichaelo_A strong-looking man, the younger end of middle aged, with kind eyes and a reassuring presence.Michaelx2_def_heartbeatx2_def_perceptx2_def_spellcastx2_def_attackedx2_def_ondamagex2_def_ondisturbx2_def_endcombat x2_def_onconv x2_def_spawn x2_def_restedx2_def_ondeathx2_def_userdefx2_def_onblockednw_it_torch001 nw_wswdg001 nw_wbwsh001nw_it_mpotion001nw_it_mpotion001nw_it_mpotion001 nw_aarcl001 nw_wswls001 nw_wamar001  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRn|}~   !"#$%&'()*+,-./01234NCS V1.0BA  Dlg_Init_#7 void main() { SetLocalInt(GetPCSpeaker(), "Dlg_Init_" + GetTag(OBJECT_SELF), TRUE); } NCS V1.0B7 d IntroMichael7 //:://///////////////////////////////////////////// //:: FileName michael1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/6/2008 12:23:28 PM //::////////////////////////////////////////////// void main() { // Set the variables SetLocalInt(GetPCSpeaker(), "IntroMichael", 100); } NCS V1.0B  IntroMichael3d ",2  //:://///////////////////////////////////////////// //:: FileName michael2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/6/2008 12:32:51 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroMichael") == 100)) return FALSE; return TRUE; } NCS V1.0B Michael9 Dlg_Init_#3  " ,  ,  ,!? ,%  // Found in Builders tools website, from David Gaider // http://nwn.bioware.com/builders/sctutorial12.html void main() { object oNPC = GetObjectByTag("Michael"); object oPC = GetEnteringObject(); if(GetIsPC(oPC) && GetLocalInt(oPC,"Dlg_Init_" + GetTag(oNPC)) == FALSE && !IsInConversation(oNPC)) { AssignCommand(oPC,ClearAllActions()); AssignCommand(oNPC,ClearAllActions()); AssignCommand(oNPC,ActionMoveToObject(oPC)); AssignCommand(oNPC,ActionStartConversation(oPC)); } } // Found in Builders tools website, from David Gaider // http://nwn.bioware.com/builders/sctutorial12.html void main() { string sTag = "Michael"; object oExit = GetExitingObject(); if(GetTag(oExit) == sTag) { AssignCommand(oExit,ClearAllActions()); AssignCommand(oExit,ActionMoveToObject(GetNearestObjectByTag(WP_RETURN_michael))); } } IFO V3.28P112 0.   5 ?   A A 55 \         ! " # $ % & ' ( )( *)+,- .*/0Mod_IDMod_MinGameVerMod_Creator_IDMod_VersionExpansion_PackMod_NameMod_TagMod_DescriptionMod_IsSaveGameMod_CustomTlkMod_Entry_AreaMod_Entry_XMod_Entry_YMod_Entry_ZMod_Entry_Dir_XMod_Entry_Dir_YMod_Expan_ListMod_DawnHourMod_DuskHourMod_MinPerHourMod_StartMonthMod_StartDayMod_StartHourMod_StartYearMod_XPScaleMod_OnHeartbeatMod_OnModLoadMod_OnModStartMod_OnClientEntrMod_OnClientLeavMod_OnActvtItemMod_OnAcquirItemMod_OnUsrDefinedMod_OnUnAqreItemMod_OnPlrDeathMod_OnPlrDyingMod_OnPlrEqItmMod_OnPlrLvlUpMod_OnSpawnBtnDnMod_OnPlrRestMod_OnPlrUnEqItmMod_OnCutsnAbortMod_StartMovieMod_CutSceneListMod_GVar_ListMod_Area_listArea_NameMod_HakListMod_CacheNSSList^" +zw2~1.68ArceaMODULE>.Demo module created by Lauren Liebowitz, applying for the writer position at BioWare Austin. Please play this module with the included "Remy Menard" character. The country of Arcea is at war with the Westmen invaders. A group of rebels have united under the leadership of a man named Michael, seeking to rid the country of this invasion once and for all. To do that, though, they'll need to gather the support of Arcea's provinces. One key province has yet to commit, and Michael has summoned you to persuade the leader of that province to join his army...area002x2_mod_def_loadx2_mod_def_actx2_mod_def_aqux2_mod_def_unaqu nw_o0_death nw_o0_dyingx2_mod_def_equ nw_o0_respawnx2_mod_def_restx2_mod_def_unequarea002  !"#$%&'()*+,-/0JRL V3.28A  x(4@\htT  $ E T q  8   &$ 5       AD L B  w ,  N  h    CategoriesNameXPPriorityPictureCommentTagEntryListIDEndText Barnabas's MagicJulian doesn't like Barnabas. Category000 Julian seems afraid that Barnabas's power comes from some sort of demonic contract. I think Julian fears that associating himself with Barnabas will extend some sort of curse onto the people of Peray. I might as well see what Barnabas has to say in his own defense.Barnabas has clearly dealt with people doubting him before. He was quick to reassure me that he is a Goddess-loving man and not cursed. I hope this will set Julian's mind at ease.oJulian has accepted my defense of Barnabas, with reservations. That's probably the best I could have hoped for.!Persuading JulianBThis keeps the player updated on the progress of the demo's quest. Category001Michael has tasked me with persuading Julian, the governor of Peray, to ally himself with us. I seem to be the man for the job. He's advised that I speak with my companions here to see if they can help me.Following Michael's instructions, I have spoken with Julian and learned what he needs from us before he'll consider joining us. I don't have the answers myself, but I'm sure somebody else does.As Michael requested, I spoke with Julian and then took his concerns to my companions for help. Julian seems satisfied with my answers, and he has agreed to join us, albeit probably a little grudgingly. My work here is done.'Refugees in the Capital3Addressing Julian's concern about Peray's refugees.refugeeApparently, when the Westmen sacked the province of Peray, they left quite a few people without homes or anything. The refugees are currently staying in the capital city. Things sound pretty bad. Can we help with that somehow?1!I spoke with Claire about the refugees. It's been a while since I saw her that fired up about something. She insists that we'll take them in whether Julian joins us or not - not very good bargaining material, but I can't blame her. She's compassionate. And, I think, madly in love with me.I've reported to Julian that we will help his refugees, though Claire will have to talk to him about the specifics. He seems relieved, and to be honest, so am I.Training Peray_Addressing Julian's concerns about the people of Peray defending themselves on the battlefield.helpIf the people of Peray join us, they won't come equipped to fight the Westmen. Because the people are mostly farmers and carpenters, Julian's afraid they'll be slaughtered. What can we do to give them a chance on the battlefield?[KElise, who has trained most of our soldiers along with a group of grizzled old men from the coast, says she'll ensure that Julian's men know what they're doing before we put weapons in their hands. She pointed out that our own "soldiers" started as farmers and the like, too. If they could be trained, the men of Peray can be, too.Telling Julian about Elise's skills seems to have put his mind at ease. He'll probably speak with her if he has any other questions, but for now, I think he trusts that we can train his men to defend themselves.  !"#$%&'()*+,-./0123456789:;<=>?@   NCS V1.0B  BarnabasNice3d ",2  //:://///////////////////////////////////////////// //:: FileName nicetobarney //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 11:21:05 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "BarnabasNice") == 100)) return FALSE; return TRUE; } ITP V3.28X0h (08@HPX`hpx~8    ##8 !"#$ P<}MAINSTRREFIDLIST  !"#$%&'()*+,-./   FAC V3.28pM 54l< $0DP\ht     (     )222dd2d2dd2ddFactionListFactionParentIDFactionNameFactionGlobalRepListFactionID1FactionID2FactionRepPCHostileCommonerMerchantDefender  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKL NCS V1.0B  IntroJulian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_012 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/5/2008 12:16:26 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroJulian") == 0)) return FALSE; return TRUE; } NCS V1.0B  IntroJulian3d ", IntroElise3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_023 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/6/2008 1:23:03 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroJulian") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "IntroElise") == 100)) return FALSE; return TRUE; } NCS V1.0B  EliseAnswer3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_024 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/6/2008 1:23:15 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "EliseAnswer") == 100)) return FALSE; return TRUE; } NCS V1.0B  ClaireAnswer3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_027 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/6/2008 1:24:46 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "ClaireAnswer") == 100)) return FALSE; return TRUE; } NCS V1.0B  IntroClaire32 ",2  //:://///////////////////////////////////////////// //:: FileName sc_029 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 12:27:08 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroClaire") == 50)) return FALSE; return TRUE; } NCS V1.0B  IntroJulian3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_030 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 2:43:21 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroJulian") == 100)) return FALSE; return TRUE; } NCS V1.0B  IntroJulian32 ",2  //:://///////////////////////////////////////////// //:: FileName sc_031 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 2:43:37 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroJulian") == 50)) return FALSE; return TRUE; } NCS V1.0B  IntroClaire3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_032 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/12/2008 2:43:59 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroClaire") == 100)) return FALSE; return TRUE; } NCS V1.0B  BarnabasMagic3d ",BarnabasCorrect3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_034 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 2:06:24 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "BarnabasMagic") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "BarnabasCorrect") != 100)) return FALSE; return TRUE; } NCS V1.0B  ClaireCorrect3d ", ClaireRefugee3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_035 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 2:08:40 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "ClaireCorrect") != 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "ClaireRefugee") == 100)) return FALSE; return TRUE; } NCS V1.0B  EliseCorrect3d ", EliseTraining3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_036 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 2:09:27 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "EliseCorrect") != 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "EliseTraining") == 100)) return FALSE; return TRUE; } NCS V1.0B{  JulianMean3d ",&BarnabasCorrect3d ", ClaireCorrect3d ", EliseCorrect3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_037 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 2:25:53 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "JulianMean") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "BarnabasCorrect") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "ClaireCorrect") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "EliseCorrect") == 100)) return FALSE; return TRUE; } NCS V1.0B ModuleFinished3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_038 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 2:27:12 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "ModuleFinished") == 100)) return FALSE; return TRUE; } NCS V1.0B  BarnabasMagic3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_039 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/20/2008 9:34:18 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "BarnabasMagic") != 100)) return FALSE; return TRUE; } NCS V1.0B  IntroElise3d ", IntroJulian3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_041 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 10:48:35 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroElise") == 100)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "IntroJulian") == 0)) return FALSE; return TRUE; } NCS V1.0B  IntroClaire3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_043 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 10:59:00 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroClaire") != 0)) return FALSE; return TRUE; } NCS V1.0B  IntroBarnabas3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_044 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 11:04:12 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroBarnabas") != 0)) return FALSE; return TRUE; } NCS V1.0B  IntroClaire3 ", IntroJulian3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_045 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 11:05:56 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroClaire") != 0)) return FALSE; if(!(GetLocalInt(GetPCSpeaker(), "IntroJulian") == 100)) return FALSE; return TRUE; } NCS V1.0B  IntroJulian3d ",2  //:://///////////////////////////////////////////// //:: FileName sc_046 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/24/2008 11:59:54 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "IntroJulian") == 100)) return FALSE; return TRUE; } NCS V1.0B9   //:://///////////////////////////////////////////// //:: FileName sc_047 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/25/2008 12:10:28 AM //::////////////////////////////////////////////// int StartingConditional() { return TRUE; } ITP V3.28 @@`8 (08@HPX&9    !"#$MAINSTRREFIDLIST   ITP V3.28L8$ (0  !"#$MAINSTRREFIDLIST ITP V3.28"P$,4<DLT\dlt|:  #  !"#$8   MAINSTRREFIDLISTNAMERESREFmichael-dialogue blueprint  !   ITP V3.28 |&DF, (0<  !"#$$  MAINSTRREFLISTIDNAMERESREFWP_RETURN_michaelwp_return_michae UTW V3.28D xk,     * O [  gAppearanceLinkedToTemplateResRefTagLocalizedNameDescriptionHasMapNoteMapNoteMapNoteEnabledPaletteIDCommentwp_return_michaeWP_RETURN_michael!WP_RETURN_michael